This week, Love Letter celebrated its tenth anniversary. Originally self-published by Seniji Kenai (of the Kanai Factory) and released at the Tokyo Game Market in 2012, the sixteen card micro-game has been a roaring success from the very start. The game reached a much wider audience, however, after the designer Seniji Kanai literally gave the AEG owner John Zinser an “elevator pitch” when he demonstrated Love Letter to him during a ride in a lift. As a result, the game received a US release in later the same year and has since sold an more than three million copies copies worldwide.
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– Image by boardGOATS |
The secret of Love Letter is in its speed and simplicity: on their turn, players draw a card and add it to their hand, then choose one of their two cards to play. Each card is numbered, and the winner is the player left holding the highest value card at the end of the game, or the last person standing, if everyone has been eliminated. The clever part are the actions, which work fit together well, creating a really tight game. The actions are simple enough that they can be played as an introductory game with players just reading the cards and choosing one of the two options, but also works as a very quick filler for more experienced gamers.
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– Image by boardGOATS |
Since its release, Love Letter has been continuously in print with some thirty or more variants and special editions including Santa, Munchkin, Batman, Hobbit, Star Wars and Lovecraft themed versions. Some of these have small rule changes, while others simply have alternative artwork. There have also been games that develop the core mechanism like Infinity Gauntlet, Star Wars: Jabba’s Palace, Archer: Once You Go Blackmail… and the Lost Legacy series of games.
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– Image by boardGOATS |
To celebrate the tenth anniversary, Arclight, the Japanese publisher of Love Letter, is planning three new editions of the game: a collection of all the variants; a version with alternate action cards that can be swapped in and out, and a campaign based story-driven edition of the game.