It being Christmas Eve, with many people away or having other plans and already having held our Christmas Party, we decided to have a quiet, “unofficial” meeting for those who fancied it. As a result, there was no “Feature Game“, and just four to respond positively to a Doodle Poll. So, Pine and Lime joined Blue and Pink (newly arrived from Radio Oxford) for food and a chat before settling down to play some light games. The first of these was Azul, winner of the Spiel des Jahres and Deutscher Spiele Preis in 2018, a game we played a lot when it first came out at Essen in 2017, but has more recently been largely superseded by the newer versions (Stained Glass of Sintra and Summer Pavilion).
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Azul is very light and simple to play, but with surprising staying power. Despite Azul being so popular with the group, Lime had somehow missed out so we had a run-down of the rules first.Players take coloured tiles from a central market and add them to rows on their player board next to their mosaic. The rows are different lengths and can only hold one colour at a time. For any rows that are complete at the end of a round, one of the tiles is moved into that players mosaic and the row is emptied for the next round.
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The clever part of the game is the tile market. There are a number of “stalls” in the market, each holding four coloured tiles. On their turn, the active payer can take all of one colour from one of the stalls moving the rest to the central pool, or alternatively, they can take all the tiles of one colour from the central pool. Once all the tiles are gone, the round ends and tiles in the rows are moved across to the mosaic then the market is restocked from the draw bag. Scoring occurs during the game when tiles are added to the mosaic, and bonus points are awarded at the end of the game for completed rows, columns and any colours which appear in each row/column.
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Pink put all his efforts into trying to get bonus points for placing a full set of red tiles monopolising them early on and making it really hard for everyone else to get any. It was a really, really tight game, and Lime put in an excellent show to take second place against much more experienced opposition. He was just pipped by three points by Blue, who finished strongly taking bonus points for two completed columns. Lime had enjoyed his first play and likes playing games twice so suggested a replay. With the relaxed atmosphere, everyone else was happy to go along with it.
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The second game wasn’t as tight as the first. Pink collected more red tiles, annoying everyone else, again, and Blue was forced to take an eight point penalty which she thought was going to put her out of the game. She made up for it by picking up bonus points for one complete column and a set of blue tiles and once again sneaked ahead of Lime. Everyone was trampled into the dirt by Pine, however, with an enormous score—his first ever over a hundred. As we were packing away, we discussed how he did it, and concluded that it was all about the scores from tile placement, and the bonus points really were, just that: a nice bonus, but not really something to aim for.
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The night was still young and everyone fancied playing something else. In keeping with the relaxed nature of the evening, a pair of comfy slippers seemed in order, in this case, Ticket to Ride: London. This is a trimmed down version of the popular modern classic, Ticket to Ride. All the game play is much the same: on their turn the active player, takes coloured cards into their hand or plays coloured cards to place pieces on the map trying to complete route cards they received at the start of the game. In the original game, the cards and pieces were carriages, in this cut down version the cards depict other forms of transport and the pieces are buses, and players have fewer of them.
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Points are placing trains on the map with the longest sections scoring more heavily. In this cut down version, there are also bonus points for connecting stops in certain regions. The biggest factor is usually the tickets however, as completed tickets score points, while incomplete tickets give negative points. The active player may forfeit their turn, instead taking additional tickets, which adds an element of jeopardy: taking more tickets can add to the score, but if they aren’t fulfilled by the end of the game, it can be costly. Pine started the game with two tickets giving long, roughly parallel routes that he thought he would be able to make work. However, as is often the case with the cut-down versions of Ticket to Ride, the game started fast and Pine quickly realised he would be lucky if he could finish one and end with a positive score, never mind complete both.
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It was really tight around central London, and almost everyone struggled as others upset their plans. This made for another tight game. Blue finished the game by reducing her stock of buses to two first, and ended up with a winning score of forty largely thanks to a couple of fortunate tickets picked up late in the game. Lime likes playing games more than once and suggested a rematch. Pine, having had a really rough time the first time round was keen to improve on his first attempt and Pink and Blue were happy to go along with it.
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Pine again picked up Regent’s Square to Elephant & Castle, but pairing this with a shorter route made it much more achievable. This time, Blue really struggled to place trains, and looked to be in a lot of trouble with only seventeen points when Pink brought the game to an early end. Both Blue and Lime had nothing they could do on their final turn so were left with a decision: gamble on taking more tickets to try to get one that is already complete, or hope they had enough tickets already. Both thought about it, but chose to forgo the gamble, which turned out to be the right choice. In the final accounting, Blue picked up a massive twenty-three points from her tickets, to give her an unassailable total of forty (again—nothing if not consistent), dashing Pinks hopes, leaving him five points behind. With that, everyone wished each other a Very Merry Christmas and headed home to put their stockings up.
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Learning Outcome: While GOATS love a good party, a quiet night can also be really enjoyable.