26th May 2020 (Online)

As people signed in, the evening began with a lot of comments about visits to Durham and driving to “Barney’s Castle” to in lieu of eye-testing and, after his unexpected “French connection” last time, Lime said he’d sent a coachload of Gallic gamers to visit Pink and Blue.  By 8pm, everyone had joined the Microsoft Teams meeting and had signed into the online platform, Board Game Arena ready to start our first game.  This was to be the “Feature Game“, Saboteur.  The game is fairly simple:  players have a hand of four cards and take it in turns to play one.  The aim of the game depends on which side they are on:  the Dwarves, or the Saboteurs.

Saboteur
– Image by boardGOATS

The Dwarves are digging a tunnel trying to find the gold buried in them there hills, while the Saboteurs are trying to stop them.  There are a limited number of cards in the deck, and when the cards run out, time us up—if the Dwarves have not reached the gold, the Saboteurs win.  In addition to playing tunnel cards, players have the ability to delay obstruct each other’s plans by breaking their tools.  These can be repaired, but players only want to repair tools belonging to members of their own team, and here’s the catch:  nobody knows who is a Saboteur, leading to distrust and chaos.

Saboteur
– Image by boardGOATS

The game began with Pink saying he didn’t know how to play and extending the tunnel in a strange direction (very Saboteur-like behaviour).  Green and Mulberry played map cards and said all they could see was coal – this was eventually confirmed by Blue who said the top card was the gold.  Although that suggested all three were likely to be Good Dwarves, it quickly became apparent that Mulberry was in fact an evil Saboteur, casting doubt on the other two as well.  When Burgundy and Purple both started to exhibit treacherous behaviour it was clear they couldn’t all be Saboteurs.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Unusually, it turned out that Green was innocent, a point he accentuated with hurt dignity.  When Mulberry was questioned about why she hadn’t lied about the whereabouts of the gold when she had the chance, she replied, “You don’t lie about facts that are verifiable…”:  a comment that gave everyone else food for thought.  Despite a very good effort from Mulberry, Burgundy and Purple, It wasn’t long before Lime set up Pink to claim the gold.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

When we play this in real life, we usually play single rounds and not worry too much about sharing out gold and having an “overall” winner.  Playing through Board Game Arena though, we didn’t really have much option and were suckered into a three round game with gold cards handed out to the winning team each time.  Ivory started the next round and Pine was the first to use a map to look for the treasure with Green and Black following soon after.

Saboteur
– Image by boardGOATS

Lime started off discarding a card which looked a trifle suspicious, and his first real play didn’t allay everyone’s concerns.  Their worst fears were confirmed when he played a rock-fall card on a key cross-roads in the centre of the map announcing his affiliation with Team Saboteur.  There was a little confusion over the difference between “Gold” and “Coal” which sounded very similar over the sound channel, though some of the confusion may have been deliberate, especially as Green and Black (who’d had all the map cards), joined the wicked Saboteurs.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Inevitably, Burgundy and Pine jumped on Lime and smashed his mining lamp and trolley, while Purple repaired the damage and Mulberry extended the tunnel, but only found coal for her efforts.  Then there was a race between the Evil Saboteurs and the Good Dwarves, with Black and Green trying to repair Lime’s broken tools as fast as everyone else was breaking them.  In between, progress on the tunnel was slow, but eventually Blue struck gold, and it was another victory to the Dwarves.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

The third round didn’t feel as close as the first two.  Burgundy, Blue and Mulberry were the  Saboteurs and really spent too much effort convincing everyone they weren’t evil and, as a result, took too long to actually do any sabotage.  The problem wasn’t helped by Mulberry breaking Burgundy’s pick-axe and the fact that Blue didn’t want to reveal her allegiance by fixing it for him.  By the time they’d sorted themselves out, it was way too late; the Dwarves had made a beeline for the gold and Pine had completed the tunnel with the deck barely depleted.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

With that, it was only the final reckoning to work through.  Anyone who had been an unsuccessful Saboteur was out of the running, leaving Ivory, Pine and Pink in the podium positions.  At the end of each round, three gold cards were drawn at random with a face value between one and three.  These were allocated to players on the winning side with the last two players to receiving two cards and everyone else getting one card with the value decreasing in reverse player order.  Therefore, there wasn’t much to choose between the top three:  Pink just edged it, with seven gold, one more than Ivory and Pine who tied for second with Lime and Blue the best of the rest, finishing with five apiece.  With that, the game degenerated into a chorus of “Gold” by Spandau Ballet, “Ahhhhh…!”

Saboteur
– Image by boardGOATS

Although some online implementations considerably reduce the upkeep in games, unquestionably, playing online is considerably more taxing than playing in real life.  Somehow, the additional effort needed to keep track of what’s going on and follow the verbal chatter and the written banter on the two written chat threads.  So, although Saboteur had barely taken an hour and there was plenty of time for more games, with laziness the order of the day, 6 Nimmt! was the popular choice.

6 Nimmt!
– Image by boardGOATS

6 Nimmt! is one of the group’s favourite games, mainly because of the fine line it walks between control and total chaos.  Each player has a hand of cards and, simultaneously, everyone chooses one to play.  Starting with the card with the lowest face value, in turn, the cards are added to one of the four rows: the row ending with the highest card that is lower than the fave value of the card played.  When the card to be added to a row would be the sixth, instead, the player takes the five cards and the card becomes the new first card in the row.

6 Nimmt!
– Image by boardGOATS

The number of bull’s heads or “nimmts” depicted on the cards becomes the players score, and the player with the lowest score is the winner.  In the Board Game Arena implementation, everyone starts with sixty-six points and everyone keeps playing until someone’s score falls below zero.  The more players, the more mad the game becomes, so with ten, it was guaranteed to be disorganised chaos.

6 Nimmt! on Board Game Arena
– Image by boardGOATS from boardgamearena.com

This time, Ivory was the first to pick up cards, but Black and Burgundy soon started the race to the bottom in earnest, picking up cards almost every turn.  It wasn’t long before Lime joined the chase though, and before long nobody was unaffected.  Blue, Pine and Pink managed to avoid too many expensive pick ups and as Burgundy triggered the end of the game, it was a three horse race.  Pine managed to duck and dive best at the end of the game and won by a nose.

6 Nimmt! on Board Game Arena
– Image by boardGOATS from
boardgamearena.com

Sadly, Green had been struggling with his internet connection which kept dropping out, so he ducked out leaving everyone else to start another game.  This time it was Lime’s turn to keep picking up, ending with thirty-nine cards and zero points.  It was quite close at the top though, with seven players within a range of twelve points, and a three-way tie for first, between Pink, Ivory and remarkably Purple, who can usually be relied on to collect cards with gay abandon.  By this time, people were tiring, but once Mulberry, Ivory and Lime had said goodnight, there were six—just enough for a quick game of For Sale.

For Sale
– Image by boardGOATS

For Sale is a very clever little auction game that plays really well with six players.  Each player starts with $14,000, which they use to bid for properties numbered one to thirty.  The auction is unusual though, in that players must increase the bid, or pass and and take the lowest value property available, paying half their stake.  Bidding continues until the winner takes the most valuable property in the batch.

For Sale
– Image by boardGOATS

Once all the properties have been sold, players then sell off their properties.  In this phase of the game, six cheques are revealed and players simultaneously choose a property.  The properties are ranked, with the most valuable taking the largest cheques.  The winner is the player who has made the most of their starting capital, turning it into the largest total cheques.

For Sale on Board Game Arena
– Image by boardGOATS from boardgamearena.com

There was considerable amusement when Pink (who normally resides in Durham) took “Barney Castle”;  inevitably, he was asked whether he needed his eye-sight testing…  Otherwise, the game was a fairly uneventful, tense affair which ended with just $5,000 separating five of the players.  Burgundy was the winner though, with $47,000, $1,000 more than Pine who had $1,000 more than Blue.  The game was so quick, and is one where players sometimes need to “get their eye in”, to be able to value properties.  So, everyone was happy to give it a second try.

For Sale on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Somehow Burgundy got lost between the two games though, ended up spectating someone else’s game.  This time they weren’t French though and he was only watching; the problem was spotted quite quickly too, so could be rectified quite easily.  It didn’t put Burgundy off his game, and he finished with $51,000.  Although it wasn’t quite as close as the first game, the top three were the same, but this time it was Blue who finished $1,000 behind Burgundy.  And with that, everyone had had enough.

For Sale
– Image by boardGOATS

Learning outcome:  Not all Dwarves work for Snow White…