Category Archives: News

Next Meeting – 5th March 2019

Our next meeting will be on Tuesday 5th March, at the Horse and Jockey pub in Stanford-in-the-Vale.  As usual, we will be playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.

This week the “Feature Game” will be Key Flow, a sort of card game version of one of our favourite games, Keyflower.  In truth, though the theme is similar and the iconography and some of the mechanisms are the same, the two games are really very different.  Key Flow is a card drafting game where players are adding cards to their village, and to the river that flows alongside.

Key Flow
– Image by boardGOATS

And speaking of rivers…

Jeff had just been handed his P45 and was feeling very, very down.  He had loved his job and been proud of what he did and didn’t know how he was going to tell his friends and family.  Walking home, he crossed a bridge high above the Thames.  As he looked over the railing he contemplated his position and suddenly found himself standing on the top rail getting ready to jump.  As he perched precariously, he happened to look down and saw a little man with no arms dancing on the river bank below.

Jeff thought, “My life isn’t so bad after all—at least I have both arms.” And with that he got off the railing.  Filled with a strange feeling of relief, he then walked down to the river bank to thank the little man for saving his life.

“Excuse me…” Jeff said as he approached the little man.  “I Just wanted to say thank-you.  I was about to jump off that bridge and kill myself, but when I saw you dancing even though you have no arms, I changed my mind.”

“Dancing? I’m not dancing,” the armless man replied bitterly.  “I’ve got an itch and I can’t scratch it!”

Boardgames in the News: 20 Years of Alea

Latin for “dice”, Alea is a brand of Euro games that celebrates their twentieth anniversary this year.  Alea is owned by Ravensburger, a company that has been around for nearly a hundred and fifty years producing everything from instruction manuals to children’s books under their familiar Blue Triangle trademark.  Alea is a more recent development intended to develop a range of strategy games distinct from their more family-friendly range.  Dating from 1999, the Alea range is credited with bringing a lot of “modern classics” to our tables, including Puerto Rico, Ra, Taj Mahal, San Juan, The Castles of Burgundy, Broom Service and one of our groups all time favourites, Las Vegas.  There are four series in the range, the “Big”, “Medium”, “Small” and “very Small” box games, each game in the series is numbered with the artwork on the covers designed to have a “book-shelf” look.

Alea Big Box Games
– Portmanteau image created by boardGOATS

It looked like the end was nigh when Asmodee bought Heidelberger Spieleverlag in 2017, and with it the distribution rights to the Alea brand.  However, Ravensburger reclaimed the rights last year, so to celebrate that and Alea’s twentieth anniversary, they are relaunching the line with new graphics.  They are starting with a new version of The Castles of Burgundy, a boxed set including all the current expansions, and Las Vegas Royale, a big-box version of Las Vegas, including selected elements from the Boulevard Expansion and some new action tiles.  It remains to be seen how many of the old familiar titles will also get a face-lift and make an appearance in the new line and how many new exciting titles will be introduced.

The Complete Original Alea Range
No. Big Box Medium Box Small Box
1 Ra (1999) Louis XIV (2005) Wyatt Earp (2001)
2 Chinatown (1999) Palazzo (2005) Royal Turf (2001)
3 Taj Mahal (2000) Augsburg 1520 (2006) Die Sieben Weisen (2002)
4 The Princes of Florence (2000) Witch’s Brew (2008) Edel, Stein & Reich (2003)
5 Hoity Toity (2000) Alea Iacta Est (2009) San Juan (2004)
6 The Traders of Genoa (2001) Glen More (2010)
7 Puerto Rico (2002) Artus (2011)
8 Mammoth Hunters (2003) Las Vegas (2012) &
Las Vegas Boulevard (2014)
9 Fifth Avenue (2004) Saint Malo (2012)
10 Rum & Pirates (2006) La Isla (2014) V. Small Box
11 Notre Dame (2007) San Juan (2014) The Castles of Burgundy:
The Card Game
(2016)
12 In the Year of the Dragon (2007) Broom Service:
The Card Game
(2016)
13 Macao (2009) Las Vegas:
The Card Game
(2016)
14 The Castles of Burgundy (2011) The Castles of Burgundy:
The Dice Game
(2017)
15 Bora Bora (2013) Puerto Rico:
Das Kartenspiel
(2018)
16 Puerto Rico with Expansions (2014)
17 Broom Service (2015)
18 Carpe Diem (2018)

 

Next Meeting – 5th February 2019

Our next meeting will be on Tuesday 5th February, at the Horse and Jockey pub in Stanford-in-the-Vale.  As usual, we will be playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.

This week the “Feature Game” will be Through the Desert, an area control game with pastel camels that many feel is reminiscent of the classic, Go.  During the game, players try to score the most points by snaking caravans of camels through the dunes, trying to reach oases and blocking off sections of the desert.

Through The Desert
– Image by BGG contributor haslo

And speaking of camels…

Jeff was working for the army in a remote part of Iraq. When he arrived, he was given a tour of the site and towards the end, he noticed a particularly mangy old camel tied up behind the barracks, so he asked his guide what it was for.

The young soldier looked extremely embarrassed, but eventually said, “Well sir, there are over two hundred men here far and no women. Sometimes the men get… urges.”

“Oh right,” replied Jeff, now equally embarrassed, “I see.”

Six weeks later, Jeff was coming to the end of his stay in Iraq. He’d spent almost all of the time in camp and was starting to feel very… frustrated. Lying in bed early one morning, he suddenly remembered the camel and no matter what he did he couldn’t get the idea out of his mind.  So after an hour, he got out of bed and sneaked out of the building to the back of the barracks where the camel was quietly minding it’s own business.

Jeff, who by this time had only one thing on his mind, dropped his trousers, grabbed a conveniently nearby stool, clambered up, and proceeded to vent his frustration by giving the poor unfortunate camel the ride of its life. He was so engrossed, he didn’t see the soldier who had given him the tour and was on his way to guard duty. The young man stopped and stared; as Jeff finished and dressed, he suddenly realised he had an audience.

Jeff felt he had to break the oppressive silence. He pointed at the stool, “Is that how the others do it?” he asked.

“Well, no sir,” replied the soldier slightly awkwardly, “They normally just use the camel to ride to the nearest brothel…”

Boardgames in the News: What are “House Rules” and are they a Good Thing?

Occasionally, our game reports refer to “House Rules”.  These are slight alterations to the game rules which our group introduce when we play.  For example, the GOATS are quite slow players and, although we love Las Vegas, we find that it drags a little if the full four rounds are played, so we have a “House Rule” which means we stop after three.  Similarly, for us Saboteur sometimes drags and we find the scoring element a bit pointless.  For this reason, we usually skip the scoring and play each round as a short, independent game, which means we can play for as long as we want and just stop when we’ve had enough without worrying about overall winners.  The group also recently discussed allowing two players to make a pact with the Devil in Auf Teufel komm raus when playing with six, to help those players bringing up the rear catch-up, and perhaps make the decisions a little more interesting for the other players too.

Las Vegas
– Image by boardGOATS

“House Rules” are frequently quite controversial though, and the reason is largely philosophical:  the game designer’s vision is based on “The Rules as Written”.  Tampering with the rules can be seen as showing anything from a lack of respect for the designer, to ignorance.  This is because the designer, publisher and development team will have the best understanding of the game through extensive play-testing, and that will be reflected in the rules. There is a point here, famously, many people play Monopoly “wrong”, for example, which changes the character of the game significantly making it overly long and often extremely tedious (especially for players at the back).

Carcassonne
– Image by boardGOATS

When asked, most games designers will encourage experimentation though. This is for two main reasons.  Firstly, most game designers enjoy experimenting themselves: to them there is no “one true rule set”, only the “current rule set”.  This is true for the rest of us too, as some games change when new editions are published—for example, Carcassonne, where the first, second and third editions all have different scoring, or Orléans, where the rules for the Bathhouse changed between the first and second edition.

Orléans
– Image by boardGOATS

Secondly, most designers understand that different groups have different characteristics and dynamics, and therefore enjoy different aspects of playing games.  Designers also want people to get the maximum enjoyment out of their game and sometimes that means tweaking the rules slightly.  So ultimately, they want people to play the way that makes them happiest.  For the avoidance of arguments, it is clearly important to make any “House Rules” very clear to everyone playing, as there is an expectation that games will be played with “The Rules as Written” except by prior arrangement.  However, if playing a game in a particular way is enjoyable, there is clearly absolutely nothing wrong with using “House Rules” as long as everyone knows they are doing it.

Las Vegas
– Image by boardGOATS

Boardgames in the News: A UK Games Company in Trouble

Et Games is a small Hampshire games company that is in trouble largely thanks to red tape.  The company started life as Pucket Enterprises in 2009 and since then have won investment through the investment TV program Dragons’ Den and have published three wooden dexterity-type games, Pucket, Bridget and Rollet.  These games are made in India out of sheesham wood (Dalbergia sissoo) from managed plantations.  Unfortunately, sheesham wood looks similar to some endangered rosewoods, so a recent change in the rules means Et Games now require an import permit for each shipment.

Bridget
– Image from etgames.co.uk

According to Et Games’ website, delays by the Indian authorities in providing the necessary export permit for a recent shipment, meant Et Games were unable to apply for a UK permit until shortly before the goods arrived. The UK Animal Plant and Health Authority (APHA) say this was too late, so they have confiscated the whole shipping container worth £20,000 which will probably end up being destroyed.  With other costs and forgone profits, this small business has effectively lost up to £40,000, putting the company in peril.  In an effort to save the business, Et Games are trying to get the support of their local Member of Parliament, Damian Hinds, and persuade him to write to the relevant junior minister (Therese Coffey) to refer the matter to the Parliamentary Health Service Ombudsman.  Anyone who wishes to support Et Games and help to raise the profile of their plight can sign their petition on change.org.

Petersfield Post
– Image from etgames.co.uk

Boardgames in the News: Gaming & Mental Health

According to the World Health Organisation (WHO), one in four people in the world will be affected by mental or neurological disorders at some point in their lives and around half a billion people suffer from such conditions at any one time.  A year ago, the WHO announced their 11th International Classification of Diseases was to include the condition “gaming disorder“.  This is characterised by “increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.”  Although there is no doubt that there are some boardgamers to whom this might be applied, the WHO specifically meant “digital-gaming” or “video-gaming”; in fact, anecdotally there’s lots of evidence that boardgames can help with depression.

Asmodee
– Image from who.int

There is more evidence, indeed research by Colin Camerer, of the California Institute of Technology, suggests that when players are doing the best that they can to “win” their brains tend to show a high degree of co-ordination between the “thinking” and the “feeling” regions.  A boardgame group at a mental health recovery centre is reported to have had a positive impact on its clients, building their social and communication skills as well as their self-esteem and helping to reduce social isolation. Now, Billy Brown is taking this one step further. Billy was an agoraphobic who spent seven years in his dressing gown just sitting at his computer, only going outside for doctor’s appointments.  Now he is designing a role-playing game to help young people build their social skills.  So, it would seem that as every boardgamer knows, playing boardgames really is good for you.

– Image from bbc.co.uk

Golden GOAT Award Winners – 2018

The inaugural Golden GOAT award was announced at the boardGOATS annual “Un-Christmas Dinner”.  There was also an award acknowledging the worst game of the year, known as the “GOAT Poo” award.  The rules were quite simple, only games played at a GOATS games night in 2018 (i.e. appearing in the log book) could be nominated, and everyone got just one vote in each category.  It was clear from the audience response that many of nominees were very popular choices, including Yokohama and Keyflower: The Farmers.  A couple of games managed the feat of appearing in both lists winning the unofficial “GOAT Marmite-factor” Award, namely Endeavor and Yardmaster.  The winner of the “GOAT Poo” award was Queendomino, with one third of the group nominating it (remarkable since only four people had actually played it).  There was also a special award for “possibly the best and worst moments of the year” which went to Purple and Green’s inability to play Rock-Paper-Scissors (during Walk the Plank! a few weeks back), and Burgundy appearing as the perennial Saboteur at the end of November.  The deserving winner of the “Golden GOAT 2018”, however, was Altiplano which turned out to be a very popular choice.

Golden GOAT - 2018
– Image by boardGOATS

Christmas GOATS 2018 – Calendar Update

Merry Christmas!
– Image from imagefully.com

The Calendar has been updated, but here is a quick summary of the key dates for GOATS and Didcot Gamers:

Christmas 2018
Tuesday 11th December 2018
(Last normal meeting of the year)
“Un-Christmas Dinner” meeting at 7pm;
Festive and Wintery games from 8.00pm(ish) at the
Horse and Jockey pub in Stanford-in-the-Vale.
Friday 21st December 2018
(Didcot Gamers)
Games, at The Loop.
Thursday 27th December 2018
(GOATS do the Quiz)
Quiz Night at the Horse and Jockey pub
in Stanford-in-the-Vale from 9pm, with
food from 8pm.
Saturday 29th December 2018
(Monster Games)
Something longer
in the afternoon at Barney’s House.
Monday 31st December 2018
(New Year Party)
Games and food from 7pm until
the early hours at Barney’s House.
Friday 4th January 2019
(Didcot Gamers)
Games at The Loop in Didcot
(back to normal).
Tuesday 8th January 2019
(boardGOATS)
Games from 7.30pm at the Horse and Jockey pub
in Stanford-in-the-Vale (back to normal).