The pandemic is hardly something to celebrate, but it has had such a huge impact on the group and life in general over the last year, that we couldn’t let the first anniversary of moving games night online pass without marking the occasion. That and the close proximity of Easter meant the Easter Bunny had made some early deliveries. Before we were able to open them though, there was another attack of The Gremlins…
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– Image by boardGOATS |
This time, the unfortunate victims were Lime and Little Lime. When they first arrived things seemed to be working, but then there were briefly two Limes and although we got rid of one, it seemed to take their sound with it. There was much hilarity when Lime asked questions and obviously got no answer despite lots of us shouting at him… In the end, we resorted to communicating with scribbled notes, but even turning it off and on again failed to work and he ended up joining us using his work computer. Then the boxes of eggs, cake, and festive iced meeple biscuits were opened and we started the “Feature Game“, Las Vegas.
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– Image by boardGOATS |
Las Vegas is a dice chucking, betting, and push your luck game that we love and used to play a lot before we were forced to move game nights online. It was the first game we played online a year ago and although other games work better with the current restrictions, we thought it was appropriate to play it again to mark a year of remote gaming. Like a lot of the best games, the game itself is very simple: players start with a handful of dice and take it in turns to roll them and place some of them on one of the six casinos. The player with the most dice in a casino wins the money at the end of the round. The player with the most money after three rounds (“House Ruled” from four) is the winner.
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– Image by boardGOATS |
So, each casino has a number, one to six, and on their turn, players can only place dice with that number on the corresponding casino. They must place all the dice they have of that number and can only place dice in one casino on each turn. Players thus take it in turns to roll their ever diminishing number of dice and place them on the casinos until they have nothing left to roll. As usual, we played with the Big Dice from the Boulevard Expansion—these have double weight and count the same as two smaller dice giving people an additional decision to make.
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We also used the Slot Machine, which is like a seventh casino, but works a little differently. Instead of having a number, each die number can be placed just once in the round (though with more than one dice if appropriate). The winner of the pot is the one with the most dice, with the total number of pips and then the highest numbered dice as tie-breakers. Like the casinos, the pot is dealt out from a pile of money cards until it holds more than the minimum threshold—the winner then takes the highest value card, the runner up taking the second and so on.
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The clever part of the game, the really, really clever part, the bit that makes it fun, is that at the end of the round, all ties are removed (except for those on the Slots of course). This gives players a reason to stay involved, even after they have run out of their own dice. It leads to players egging each-other on and trying to persuade other players what to do with their dice, even when the most sensible move is obvious to everyone.
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In order to reduce down-time between turns, the couples played in Teams, this led to inevitable debates and more barracking. Blue and Pink ended up in conflict over Blue’s tendency to put her money on the Slots and while there was some debate between Green and Lilac, while Black also disagreed with Purple occasionally from his position under the patio. It was good fun though, slower and more difficult to play than some of the “Roll and Write” games we’ve played more of recently, but it made a nice change.
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There was lots of chatter and lots of hilarity, especially when Team Pinky-Blue rolled four fours and used them to take out Team Greeny-Lilac. Then, with Ivory threatening to get involved in the same casino, instead he rolled three threes with his last dice and could do nothing useful with them. It was a game for mulitples—in the next round Pine rolled five fives and Team Greeny-Lilac rolled six twos.
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There was lots of smutty responses to Green’s comment, “I have a big one…” along the lines of, “So you keep saying…”. And from there, every time someone rolled a one with their large dice, the comment got another airing, though fortunately it didn’t happen too often. It almost didn’t matter who won; Team Greeny-Lilac made a march in the final round picking up $160,000, but it was only enough to push Team Purpley-Black into fourth place, just $10,000 ahead of Ivory.
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Burgundy took second place with $340,000, but it was Team Pinky-Blue who, despite their bickering managed to steal first place with $370,000. It had been fun, but everyone was in agreement in the hope that next time we play Las Vegas, it will be face to face. With that, Ivory and Lime took their leave and everyone else moved onto Board Game Arena for a game of another old favourite, No Thanks!.
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No Thanks! is a really simple game too and one we played quite a lot prior to last year, and has recently had a bit of a resurgence thanks to the new implementation on Board Game Arena. This is the new version which plays seven (rather than the original five), but works in exactly the same way: the active player has a simple choice, they can take the revealed card or pay a chip to pass the problem on to the next person who then has to make the same decision.
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Taking the card doesn’t solve the problem though as the next card is revealed and the active player has to make the decision all over again. At the end of the game, the player with the lowest total wins, however, there are two catches. Firstly, if a player has consecutive cards, they only count the lowest number, and secondly, some of the cards are removed from the deck before the start of the game. And it is the interplay of these two rules that make the game work as they change the dynamic, so that some players want high value cards that everyone else rejects.
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– Image by boardGOATS from boardgamearena.com |
This time Black, Blue and Green all managed to pick up over forty points thanks to all of them taking cards each other wanted. Purple came off worse though, getting landed with all the cards between thirty-one and thirty-five, except thirty-three… Pine and Burgundy both finished with five chips and two scoring cards, but Burgundy just edged it, finishing with seventeen points to Pine’s twenty-one.
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There really was only one way to finish the evening, and that was with the 2020 winner of the Golden Goat Award, 6 Nimmt!. This is so simple and we have played the spots off it this year. The idea is that everyone simultaneously chooses a card from their hand and these are added in turn to the four rows. Adding the sixth card to a row causes the owner to pick up the other five, giving them points or “nimmts”. In the Board Game Arena implementation, everyone starts with sixty-six points and the game ends when one player reaches zero and the winner is the player with the most points remaining.
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– Image by boardGOATS from boardgamearena.com |
This time the game was unusually close amongst almost everyone except Black who brought the game to a sudden and slightly unexpected end when he reached exactly zero. More than half of the group were still battling away in the forties when the game came to an end, with Green at the top of the tree with forty-nine. Much to his chagrin, however, Blue was some way ahead of him and finished with fifty-eight. And with that, we decided we’d had enough of the first anniversary of playing games online, and it was time for bed.
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Learning Outcome: A year is a long time when you can only play games online.