Boardgames in the News: What are “Roll and Write” Games?

In the last few years, “Roll and Write” games have been everywhere, but what defines them and what let to the rise in their popularity?  Well, their roots lie in simple dice games, which are as old as the hills, but arguably the first “Roll and Write” game is Yahtzee, a game that is now a childhood classic.  Although the commercial game dates from the 1950s, the game is based on the older family of traditional games, including Yacht, Generala, Poker Dice etc..

Noch Mal!
– Image by boardGOATS

The idea is that players roll five dice to try to get specific combinations, re-rolling some, all or none up to three times.  These fall into different categories each of which can only be scored once and are crossed off on a scoring sheet.  This roll and re-roll mechanism has been used as the basis of many more modern games like Pickomino (aka Heck Meck), To Court the King and even Roll for the Galaxy, but these are not “Roll and Write” games, they are dice games.  More dice games with a “Writing” element, followed as well though.  These include Reiner Knizia’s Decathalon, the Catan Dice Game, and Roll Through the Ages: The Bronze Age with its subsequent series of games.

Roll for the Galaxy
– Image by boardGOATS

Perhaps the most influential game of this type, however, is Qwixx.  In this game, each player has their own score-sheet with four rows, numbered two to twelve, each in a different colour.  On their turn, the active player rolls six dice: two white and one of each of the four colours. The active player can mark off the sum of one white die and one coloured die in the row of the same colour, while everyone else can mark off the sum of the two white dice on any one of their four rows.  The catch is that the numbers must be crossed out in order: descending for the blue and green rows, ascending for the red and yellow rows.

– Image by boardGOATS

And that is the core that really makes a “Roll and Write” game:  the decision making.  While there is no industry recognised definition, it is widely understood that games that fall into the “Roll and Write” category have the following key characteristics:

  • A randomiser: traditionally dice, but some games use cards etc.;
  • A key element of decision making;
  • Individual work sheets, which are more than just a score pad.

Qwixx was published seven years ago, and was popular in its own right receiving a nomination for the Spiel des Jahres award in 2013.  Its legacy, however, is the way it helped to open the door for other games in the genre.  Noch Mal! (aka Encore!) followed in 2016 and in 2018, “Roll and Write” games really took off.  Yahtzee, Quixx and Roll Through the Ages have now been followed many other very popular and successful games including, Welcome to…, Ganz Schön Clever! (aka That’s Very Clever!), Railroad Ink, and Cartographers: A Roll Player Tale.  Between them, these games have received two Kennerspiel and two Spiel des Jahres nominations.

Ganz Schön Clever
– Image by boardGOATS

There are now, hundreds of “Roll and Write” games available and new games continue to arrive, each with their own twist: some based round rolling dice, some involving a deck of cards, and there are even games now that involve cutting out!  But what is the appeal, and why the sudden growth in this genre?  For the publisher they are obviously cheap and relatively easy to produce, often needing little in the way of complex or bespoke components.  In a squeezed market this is very important.  For designers they are easy to prototype and many of these games are relatively easy to play-test too.  This is because they can often be played solo, and the mathematics of probability are well understood (by mathematicians at least).

Cartographers: A Roll Player Tale
– Image by boardGOATS

For gamers, the low price of these games means financial investment is typically small.  They are usually quick to learn and don’t over-stay their welcome either, which means they are low risk and if they “click” they also can see a lot of table time.  They are easy to play remotely too, because players just need pens and a work-sheet each, and access to a web camera.  And thus, the timing of the rise has been serendipitous: with so many people stuck at home this year, “Roll and Write” games are really coming into their own now.  It remains to be seen whether their popularity will continue into 2021 and beyond.

Noch Mal!
– Image by boardGOATS

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