Category Archives: Next Meeting

Next Meeting, 24th June 2025

Our next meeting will be on Tuesday 24th June 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  Due to a recent change of hands, the pub is NOT doing food at the moment.

This week, the “Feature Game” will be the Ein Auftrag geht noch (aka Just One More Contract…) expansion to the popular push-your-luck sailing game Port Royal (rules, review, how-to-play video, expansion summary).  This is a light card game where players are trying to earn as much as they can from the Caribbean Sea, but if they set their goals too high, they might take home nothing.

Port Royal
– Image by boardGOATS

And speaking of sailors…

It was a dark, stormy, night at sea and Jeff was on his first assignment on-board ship—guard duty.  The Captain stepped out taking his dog for a walk and Jeff, slightly nervous snapped to attention, made a near-perfect salute, and snapped out, “Good Evening, sir!”

The Captain, who was out for some relaxation, returned the salute and said, “Good evening Seaman, nice night, isn’t it?”  Well it wasn’t a nice night, but Jeff wasn’t going to disagree with the Captain, so Jeff saluted again and replied “Yes sir!”.

The Captain continued, “You know there’s something about a stormy night that I find soothing, it’s really relaxing. Don’t you agree?”  Jeff didn’t agree, but then he was just a seaman, so without hesitation, he responded, “Yes sir!”

Then the Captain, pointing at the dog said, “This is a Golden Retriever, the best type of dog to train.” Jeff glanced at the dog, saluted yet again and said, ” Yes sir!”  The Captain continued, “I got this dog for my wife.” Without thinking, Jeff replied, “Good trade, sir!”

Next Meeting, 10th June 2025

Our next meeting will be on Tuesday 10th June 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  Due to a recent change of hands, the pub is NOT doing food at the moment.

This week, the “Feature Game” will be Sierra (rules).  This is a shiny new game about travelling the Andes that received a UK preview at UK Games Expo ten days ago.  As we have a pre-release copy (flown in specially), we thought we’d take advantage of it to give the game an outing.

Sierra
– Image from philibertnet.com

And speaking of The Andes…

Jeff and Joe were enjoying a drink one evening when Jeff mused, “Whenever you see photos of people in the Andes they are always dressed in woolly ponchos, why do you think that is?”

His mate replied, “I dunno, perhaps because that place is Chile…?”

Next Meeting, 27th May 2025

Our next meeting will be on Tuesday 27th May 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  Due to a recent change of hands, the pub is NOT doing food at the moment.

This week, the “Feature Game” will be Flip 7 (rules, tutorial video, review).  This is a quick, push-your-luck card game along the lines of Blackjack that recently won a Golden Geek award and received a nomination for the Spiel des Jahres.

Flip 7
– Image by boardGOATS

And speaking of card games…

Jeff was chatting to Joe over a pint one evening.

“My wife says she’s leaving because of my obsession with Poker,” said Jeff.  “But I think she’s bluffing…”

Next Meeting, 13th May 2025

Our next meeting will be on Tuesday 13th May 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  Due to a recent change of hands, the pub is NOT doing food at the moment.

This week, the “Feature Game” will be Moon (rules, tutorial video, review).  This is a card drafting game where players construct bases, vying to build the new lunar capital.

Moon
– Image by boardGOATS

And speaking of the moon…

Jeff was chatting to Joe over a pint. “I’d really love to travel to the moon,” sighed Joe.

“Me too, but it is too expensive.” replied Jeff. “The costs are simply out of this world…”

Next Meeting, 29th April 2025

Our next meeting will be on Tuesday 29th April 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  Due to a recent change of hands, the pub is NOT doing food at the moment.

This week, the “Feature Game” will be Creature Comforts (rules, tutorial video, review).  In this game, players spend Spring, Summer, and Autumn gathering different resources from the forest and spending them to collect items that will home a more inviting place while the world outside is covered in a layer of snow in the Winter.

Creature Comforts
– Image by BGG contributor hipopotam

And speaking of snow…

Last year, Jeff and his wife had bought themselves a tandem for Christmas, but the first chance they got to try it out was January when there was snow on the ground. Reluctant to put off the excitement any longer they decided to take it out anyhow.

It was freezing cold out, and riding a tandem can be a little tricky especially when it is icy, but after a couple of tries and a few near misses, they were going.

“Hey, l-l-look at us!” cried Jeff. “We’re riding a b-icicle built for two!”

Next Meeting, 22nd April 2025

Our next meeting will be on Tuesday 22nd April 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  The pub is doing food, and the table is booked from 6.30pm for those that would like to eat first.

This week, the “Feature Game” will be the Newleaf expansion to Everdell (base game rules, tutorial video, review; Newleaf rules, tutorial video, review).  This expansion adds new critters, constructions and events, but most significantly the new railway station.

Everdell: Newleaf
– Image from board-game.co.uk

And speaking of trains…

Jeff was on a train to Penzance, but when the guard came round round to check the tickets he noticed Jeff had a ticket for Camborne.

“Sorry sir, this train don’t stop Camborne Wednesdays, you’ll have to get off at Redruth” said the Guard.

“But I simply MUST get off at Camborne—I have an important meeting to attend and if I get off at Redruth, I’ll miss my appointment,” pleaded Jeff.

“I’m very sorry sir, this train don’t stop Camborne Wednesdays,” said the Guard again.

“Isn’t there anything you can do?” Jeff begged.

“Hold on sir, I’ll go ask the driver if he can make an unscheduled stop,” said the Guard and toddled off.

On his return he explained, “The train is already late, all the driver can do is slow down through Camborne. So what I’ll do is get you to come up to the front carriage and I’ll hang you out the door.  You start running in the air and when your legs are going fast enough, I’ll lower you onto the platform.”

Unfortunately the driver forgot to slow down at Camborne and Jeff was pumping his legs furiously as they approached the platform.

“Faster, you need to go much faster,” said the guard.  Jeff’s little legs were a-blur and finally the Guard thought he was air-running fast enough, so as the platform approached he lowered Jeff onto the start of the platform. Off he shot along Camborne platform, desperately trying to slow down as the end of the short platform approached.  He was just slowing to jogging pace as the rear of the train passed him, when a door opened in the last carriage and a pair of hands grabbed him and hauled him onboard.

“You’re lucky to catch this train mate, it don’t stop Camborne Wednesdays…”

Next Meeting, 8th April 2025

Our next meeting will be on Tuesday 8th April 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  The pub is doing food, and the table is booked from 6.30pm for those that would like to eat first.

This week, the “Feature Game” will be Fire Tower (rules, review, How to Play video), a competitive game where players order air drops of water, and plan the building of firebreaks in order to combat the blaze.  Although the base game only plays four, we have the Rising Flames expansion which adds a fifth player.

Fire Tower
– Image by boardGOATS

And speaking of fire…

The recent lovely weather mean Jeff had been cooking outside in the garden—he was blazing a trail in the barbecue world, where the steaks are always high.

Next Meeting, 25th March 2025

Our next meeting will be on Tuesday 25th March 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  The pub is doing food, and the table is booked from 6.30pm for those that would like to eat first.

This week, the “Feature Game” will be Habesuto (aka ハーベスト or Harvest; rules, review, video review with demonstration), a game from Japan about building a farm, growing vegetables and distributing produce.  We have picked this game partly because this week was the official start of the Japanese Cherry Blossom Season.

Habesuto (aka ハーベスト or Harvest)
– Image from youtube.com

And speaking of harvests…

The harvest had been a good one for Farmer Jeff so he decided to buy a barrel of beer to celebrate with his friend Joe. When it arrived, he set it up outside his cottage where he and Joe could sit in the sun and relax.

The next day, Jeff woke to find the barrel was only half full although they’d only had a couple of pints each. Furious about the thievery, Jeff put up a sign saying, “This wine belongs to Farmer Jeff. Thieves will be shot.”

Satisfied, Jeff and Joe continued their celebration that evening, but the next morning, the barrel was down to a quarter full and Jeff was incensed.

Joe said, “You’re going about this all wrong,” and made a new sign that said, “Piss barrel. Do not drink!” Jeff grinned at the cleverness, confident no one in their right mind would steal from the barrel.

The next morning, Jeff went to check the contents and found the barrel full again…

Next Meeting, 18th March 2025

Our next meeting will be on Tuesday 18th March 2025.  As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.  The pub is doing food, and the table is booked from 6.30pm for those that would like to eat first.

This week, the “Feature Game” will be Cartographers Heroes (rules, review, how to play video), the standalone sequel to Cartographers.  We’ve chosen this game, in part, to mark the fifth anniversary of the start of the global coronavirus pandemic in the UK.  While stuck at home, the group kept going and played a lot of roll and write games online—Cartographers was perhaps the best of these.

Cartographers Heroes
– Image by boardGOATS

And speaking of the global pandemic…

In March 202, Jeff heard terrible things were happening and was very worried, so he went to the chemist and asked the lady behind the counter, “What kills the Corona Virus?”

She replied, “Ammonia Cleaner.”

“Oh, I am sorry,” answered Jeff, “I thought you were the pharmacist.”

4th March 2025

Once people had finished eating, the group settled down to play. There was quite lot interest in the “Feature Game” which was Finspan, a fish-themed version of one of the group’s favourite games, Wingspan.  It is advertised as shorter and lighter than the original, but in the event it was only slightly shorter and not much lighter though it was generally agreed to be a bit smoother and therefore perhaps easier to teach.  Like Wingspan. Finspan is card-based, though the cards are fish instead of birds, albeit just a beautifully illustrated.  As in Wingspan, players have a hand of cards (in this case open) and on their turn can choose to play one from their hand or activate one area or Dive-site of their player board (blue, purple or green), in this case representing the ocean.

Finspan
– Image by boardGOATS

In the case of Finspan, the Dive-sites are arranged vertically (instead of horizontally), but rather than placing cards in order (from left to right in the original), the Fish cards have to be placed at the correct depth for the Fish—some live in the shallows, others in the deep sea, while a small number live in the “twilight” region, between the two.  As in the original, there is a cost for playing cards—fish eggs, Young,Schools and/or other cards. Unlike the original, however, cards spent in this way are placed into players’ own personal discard pile and there are mechanisms for getting them back later in the game.

Finspan
– Image by boardGOATS

Another way that Finspan is different to the original, is the way the Dive-sites are activated. As in Wingspan, cards are activated in order, in this case, from the shallow “sunlit” zone to the “midnight” deeps. The Fish cards have “when played”, “when activated” and “end of the game” powers, but there are fewer cards that have a power on activation and many of these affect all players too. In addition to the difference in the balance of the cards, when a Dive-site is activated, the three zones each give a benefit as long as they have at least one Fish card in them.  These benefits are capped though, as multiple Fish doesn’t increase the income. The first time each player activates a Dive-site in a round, they also get a bonus benefit.

Finspan
– Image by boardGOATS

There are a small number of Fish pre-printed on players’ boards, which mean than some areas give benefits from the very start of the game.  The effect of all this is to give the game a more friendly feel than Wingspan, without reducing the challenge of the game.  There is another major change which significantly adds to the complexity. In Wingspan, a key part of the game is Egg production with Eggs worth a point each at the end of the game.  In Finspan, players also produce Eggs which are worth a point at the end of the game, but each Fish card can only be used to store one single Egg. Eggs can be hatched to give young (also worth a point) and three young on the same fish form a “School”.

Finspan
– Image by boardGOATS

Schools of fish are worth six points at the end of the game.  And this is where the game gets a little “head-hurty” as Young and Schools can be moved around, but while Young can share a Fish space, once they have formed a School, they can’t share a space with another School—one School can’t even pass through a space containing another School.  The game is played over four rounds (or Weeks) with points for achieving objectives at the end of each one.  These are added points gained for each Fish card, Eggs, Young, Schools and any end game actions to give a final total—the player with the most points is the winner.

Finspan
– Image by boardGOATS

As there was a lot of interest in the game, the group set up two tables. Jade, Sapphire, Plum and Byzantium had played it at a convention over the weekend, so Jade led one game with Blue, Ivory and Sapphire, while Plum led the second with Byzantium, Black and Pine. Jade’s group was the first to complete the rules explanation and got going. Ivory was quite excited by the idea of collecting sharks, and while Blue found Nemo, Sapphire found Dorry.  The points from the end of the Week objectives were pretty even for the first three weeks, though only Ivory got much at the end of the final week taking twenty points for his end game bonuses, largely due to having a lot of sharks.

Finspan
– Image by boardGOATS

Blue top-scored for her fish while Jade scored the most for his Schools. In the end, Blue’s hundred and fifty-five took victory with Ivory in second eleven points behind, three points ahead of Jade. Over the other side of the room, Plum’s game was slower to start, but finished at much the same time.  This game was lower scoring and closer too; almost everyone picked up some end game bonuses, but not as many as Ivory, and there were fewer Schools.  The winner was Byzantium, with one hundred and thirty-one, just two points ahead of Plum who was just a nose in front of Black.  All in all, everyone had enjoyed the game as a nice variant on the well known original.

Finspan
– Image by boardGOATS

Meanwhile, on the next table, Pink, Cobalt, Lime and Purple had begun by playing Tokaido.  This is a sort of time-track game where the player at the back takes their turn moveing forward to an empty space of their choice taking turns until they are no-longer the one at the back at which point the new “Lantern Rouge” takes their turn.  Each space allows players to collect panoramas, chance it with a random draw for points, buy souvenirs, donate at a temple or work on a farm to gain cash.  At intervals, players have to stop for food which costs money, but the last player to arrive at the restaurant last gets the least choice which can be a catastrophe as these meals are usually more expensive with the risk that they are the same as those eaten on previous stops, which means they can’t eat and therefore don’t score.

Tokaido
– Image by boardGOATS

Although it is quite popular within the group, Cobalt was new to the game and commented that it was quite mean when he realised that once a space had been taken it was gone.  The group played with the choice of two character cards at the start—Pink felt that his Traveler, Hiroshige, was a poor choice as, although he got a free panorama card at each food stop, it didn’t give him much money at the start.  On reflection, he felt Purple had made a better decision in choosing Yoshiyasu, who gave her nine Yen.  Lime was the runaway winner with ninety-one, some fifteen more than Purple who just sneaked into second ahead of Pink.

Tokaido
– Image by boardGOATS

As the games of Finspan were still going, Cobalt introduced the group to After Us, aka “The Monkey Game”.  This had an outing within the group about eighteen months ago, but was new to Pink and Lime. It is a deck-building, resource management, engine building game featuring an original card-combo mechanism. The story is that mankind has died out leaving only apes which have kept evolving. As the leader of a tribe, players add new Primate Cards to their starting deck of tamarins. Primate Cards have three rows of “Effects”—the top row will award resources, the middle row will give points (often at the cost of resources) and the the bottom row will have abilities related to the primate type. At the start of a round, players draw four Primate Cards from their deck to be laid out in a row making “Connections”.

After Us
– Image by boardGOATS

The aim is to get the most out of the Connections by closing the open ended “Frames” along the sides of the cards by butting them up against adjacent cards that also have open ended Frames. Players then resolve the now closed Frames following the order of top left to bottom right, trying to gain as many bonuses as they can. Once everyone has simultaneously collected their Resources they can then use them to buy Primate Cards which are added to the top of the draw deck (and thus they come into use on the very next turn). In this way, they are improving the quality of their deck.

After Us
– Image by boardGOATS

One of the good things about the game is that if a player gets a bit “hosed” by the card draw, the frames mechanism allows them to make the best of a bad job.  The Frames have been resolved, the players simultaneously chose one of their Action Discs denoting which primate type they want to recruit.  The game starts slowly with players building their tribe, but it can end in a sudden rush when one player breaks into a gallop and charges past eighty points triggering the end of the round and this game was no exception.  Lime was again the victor, with sixty-nine points, with Pink second, some nine-points behind.

After Us
– Image by boardGOATS

Learning Outcome:  Jaws was not the only shark.