Tag Archives: Camel Up

Boardgames in the News: Confusion at The Telegraph!

Anyone who plays modern boardgames knows how our hobby has been growing and growing.  Games like Carcassonne and The Settlers of Catan are now available in Waterstones and WHSmith, there has been a series of regular comments in The Guardian, there are repeatedly TV appearances, and boardgame cafés are sprouting up all over the place.  It seems strange then that last week, Harry Wallop from The Telegraph announced that “Card games and board games are dying out and it’s no great loss”.

Snap
– Image by BGG contributor loopoocat

The basis of this report is a survey carried out by Barclaycard which apparently indicated that games like Old Maid, Happy Families and Snap are in danger of dying out.  Strangely, on the same day, Martin Chilton, the Telegraph online Culture Editor reported that 67 per cent of the children surveyed said that they would like to learn how to play traditional games.  The really annoying thing about all this is that they focus solely on “traditional games”:  Martin Chilton’s article is entitled “The five best board games” and lists them as Chess, Scrabble, Monopoly, Cluedo and Backgammon.

Scrabble
– Image used with permission of BGG contributor Susie_Cat

On closer inspection, however, Harry Wallop’s article does include a link to a more interesting list of fifteen party games, including Pandemic, Camel (C)Up and Biblios.  While their definition of “Party Games” clearly leaves a lot to be desired, it is clear that someone at The Telegraph at least has heard of modern games.  Perhaps the most reassuring aspect of this though, is the response to Martin Chilton’s article in the comments section which includes a nearly eighty passionate responses pointing out better, modern, “classic games” and where to find information about them.

Biblios
– Image by BGG contributor creatsia

Let’s hope Mr Chilton and Mr Wallop read the comments and write a better article soon!

Spiel des Jahres Nominations – 2015

Each year a jury of German-speaking board game critics (from Germany, Austria, Switzerland), review all the games released in Germany in the preceding twelve months.  Their job is a really important one amongst gamers, because they award the coveted Spiel des Jahres, the German Game of the Year.  There are also other awards including the Kinderspiel and Kennerspiel des Jahres (Childrens’ and Connoisseurs’ Games of the Year).   These awards are highly lucrative for the winners as many German families look for the red logo when choosing games to buy at Christmas.

Spiel des Jahres
– Image from spieldesjahres.de

The criteria used by the judges include:

  • game concept (originality, playability, game value),
  • design (functionality, workmanship),
  • layout (box, board, rules),
  • rule structure (composition, clearness, comprehensibility).

The announcement of the Spiel and Kennerspiel des Jahres awards will be made early in July.  Last year, the winner was Camel Up with Splendor as runner-up and Istanbul taking the Kennerspiel des Jahres award.  The nominees for this year have just been announced and this year, unusually, we haven’t played any of them in the group yet.  However, one of our more popular two-player games, Patchwork was included as a recommended game and we are planning to play one of the nominees, Machi Koro, this week.

18th April 2015 @ “The Mix”

The drop in gaming session at The Mix in Wantage was a great success.   It started quietly, but there were lots of new people there and lots of games were played.  Green arrived first and was setting up tables when Blue and Pink arrived.  By the time the first punters arrived PitchCar, Riff Raff and Camel Up had been set up and other games were out ready to be tried.  Before long Purple and Black had also arrived and there was a steady stream of games being played including Toc Toc Woodman, Escape: The Curse of the Temple and Cube Quest, and a steady stream of pieces flying across the room.  Old favourites like Dobble, Incan Gold, The Great Balloon Race and Carcassonne also got an outing as well as the Lego game, UFO Attack.

The Great Balloon Race
– Image by boardGOATS

Thanks to everyone who came, both visitors and gamers – it was great to see it so well attended.  Everyone seemed to enjoy themselves, so it’s definitely something we’d be interested in doing again in a few months time.

15th July 2014

This week we started with a quick game of Kittens in a Blender.  This is a light card game, if one with a slightly ghoulish theme.  The idea is that on their turn, players must play two cards from their hand of six cards.  If they choose to play a kitten card it can go onto the counter in the middle of the table; into the relative safety of the box, or straight into the blender to await its fate.  Other cards allow Kittens to be moved one space from the box to the counter or the counter to the blender vice versa.  And then there are the blend cards, which cause any kittens in the blender to be blitzed, the kittens in the box to be permanently rescued and the kittens on the counter to move to the blender to become the next in line for “kitten smoothy” (if they aren’t rescued in time).  Players score points for every kitten of their own colour that they rescue, and lose points for those that meet a less pleasant end.

Kittens in a Blender

Yellow started out picking on Blue and Orange kittens and, well, Red ones too.  So before long, everyone retaliated and the fur began to fly as it all got ugly quite quickly.  Orange managed to do the least to offend everyone else and finished miles ahead of everyone else with fourteen points while everyone else struggled (or failed) to finish in paw-sitive figures.

Kittens in a Blender

Everyone else was here by now, so next up was our “Feature Game”, the new Spiel des Jahres winner, Camel (C)Up.  There has been much debate about the correct name as the box is ambiguous.  It was originally released as “Camel Cup”, presumably to reflect the Australian camel race, however, the Spiel des Jahres citation clearly calls it “Camel Up”, which at first sight seemed strange, however, once we started playing it became clear why this name was appropriate.  The game consists of a race of five camels and players effectively bet on the leader and eventual outcome of the race.  Thus, on their turn players can do one of four things:  use the cool pyramid dice shaker to move a camel; bet on which camel will be in the lead at the end of the round; bet on the final outcome of the race (i.e. which camel will cross the line first triggering the game end, or which will be in last place when that happens), or place their oasis tile which can earn the owner money as well as help or hinder a winning/losing camel.

Camel Up

There are a couple of clever things about the game.  Firstly, the dice shaker:  this is a pyramid-shaped device, made out of card and held together with an elastic band.  The idea is that players shake it, turn it upside down and push the slider to let out just one die.  Although it malfunctioned a couple of times, in general, it works well.  As there are five dice (one per camel) and when a die is “rolled” it is removed from the shaker for the rest of the round,  this is used to determine the length of the round (or “leg”).  Next, when a camel moves onto another camel’s space it is stacked on top of it, then if the bottom camel moves, the top camel takes a ride.  This means that a riding camel can get an extra move, and stacks can contain any number of camels, so if a camel is lucky it can pick up a lot of extra moves.  Finally, the way the betting is handled means that players don’t have to worry about stakes and odds.  To bet on the outcome of a leg, players simply take a tile of the appropriate colour.  Since these are stacked with the highest value first, if that camel comes home first, that player gets more at the end of the round.  Similarly, the betting on the end of the race is done by players choosing a card from their hand of five (one per camel) and placing them in the “to win” stack or the “to lose” stack.  The earlier they are placed, the more the player wins (if they get it right of course!).

Camel Up

The game began with the the Blue and White camels getting a slight head start.  White made a surge forward and everyone made a dash for the White betting tiles, until one player put a mirage in front of it…  For some reason, although all the other camels had no difficulty jumping the mirage, the White one really struggled and quickly went from the front to the back, a problem exasperated as every other space now had a mirage tile on it.  The Yellow Camel managed to catch a couple of rides, and before anyone could do much about it, it was across the line, with it handing the win to the only two players who had played it before.

Camel Up

Time was getting on and we only had time for a short game before some of us had to leave, so we played Incan Gold.  This is a game we played quite a bit a year or so ago, but hasn’t  made it to the table in a while.  Basically it is a push your luck game, where players are mining for gold and gems.  Each player enters the mine and a card is drawn and placed to make a path; the value of the gems on the card is split equally amongst the players in the mine with any left overs placed on the card.  Players then get the option to leave the mine (sharing all the left-overs as they go), or stay in the hope of getting more treasure.  The snag is that in addition to gem cards of varying values, there are also “nasty cards”.  You can draw lots of different nasty cards, but if s second of the same time type is drawn, the mine collapses and anyone left in loses whatever they had collected in that round.  In this game, it was a tale of “nasty cards” as the first three rounds had at least two nasty cards in the first five every time.  So it was all a bit scrappy with everyone nervously leaving early.  Then, somehow, Orange managed to pull off a bit of a coup and got out of the mine with lots of booty, just before it collapsed.    It turned out the lead was unassailable and Orange pulled off her second victory of the night.

Incan Gold

Now much depleted in numbers, we decided to continue with the Spiel de Jahres theme and finished with a game of Splendor (one of the runners up).  We played this a few weeks ago and like  Camel Up, it is quite a simple game, but is much more strategic.  The idea is that players are gemstone dealers and can use gem-chips they have collected to purchase cards.  In turn, these cards allow players to buy more cards of a higher value, some of which come with extra prestige points.  The end of the game is triggered when the first player reaches fifteen points.  Black ran off with an early lead, however, while Purple struggled a little, Blue managed to catch up with a couple of high scoring cards.  By this time Green had got his engine working properly and started to catch Black.  It finished a very close game, but Black just managed to hold on, beating Green and Blue by one and two points respectively.  Inevitably we finished with a discussion as to whether we Camel Up or Splendor was the better game.  We concluded that while Camel Up was fun, with seven it was too chaotic so that the “sweet-spot” was probably four or five and it would probably be great fun with a family under those conditions.  For us, however, we enjoyed Splendor much more and it will no-doubt make a return.

Splendor

Learning Outcome:  Camel racing is fun, but trading gems is Splendid!

Spiel des Jahres Winners – 2014

Camel Up (confusingly also known as Camel Cup) has just been announced as the winner of the German Game of the Year, or Spiel des Jahres.  This is a game of betting on camel racing, trying to suss out one which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course…!

Camel Up

At the same time the Kennerspiel des Jahres, was awarded.  This honours more challenging games and was introduced in 2011 to replace the jury’s habit of intermittent special awards for games too complex for the Spiel des Jahres, but were still deserving of recognition.  This award went to Istanbul, in which players have navigate a merchant and his assistants through the bazaar collecting jewels.  The challenge is planning ahead to avoid being left with no assistants and thus unable to do anything.

Istanbul

We’ve not played either game in the group yet, but I’m sure we’ll give them a try as soon as we get the chance.