In the UK in the 1960s and 1970s, boardgames were only available from toy shops, and the range was limited to a relatively small number of “traditional” games, like Chess, Monopoly, Game of Life or Cluedo. With the appearance of bigger, supermarket-like stores like Toys “R” Us in the 1980s and 1990s, a wider range became available and, occasionally, games like the early Spiel des Jahres winner, Rummikub, made their way onto our shelves. As children grew up, they might graduate into playing Risk and eventually move onto longer, more complex games like those produced by Avalon Hill. However, if you liked playing games, but war themes were not for you, it was quite difficult to find good alternative games to play. They were there though: games like Acquire and the 18xx railway games had been about for a long time, but these were the exception rather than the rule and were still an acquired taste.
|– Image by BGG contributor OldestManOnMySpace|
In contrast, in Germany, games like Scotland Yard were starting to become readily available and genuinely very popular. The success of the Spiel des Jahres, which rewarded good games like Ra, El Grande, Tikal, and the 1995 winner, The Settlers of Catan, meant that boardgames were receiving a lot of publicity in Continental Europe. The characteristics of these “German Games” (or “Euro Games”) typically include balance, with only a small amount of luck, and lack of player elimination. As the market developed, beautiful boards and lots of wooden pieces also became an essential component. Unlike war games, “Euro Games” tend to be less confrontational and much more suitable for family gaming.
|– Image used with permission of BGG contributor kilroy_locke|
In the 1990s, UK designers like Alan R. Moon and Richard Breese started publishing small numbers of “designer games”. These were often largely assembled by hand and generally had a limited print run. For example, only 1,200 copies of Elfenroads (precursor to the later, Spiel des Jahres winner Elfenland) were ever made and Keywood, the first of the highly acclaimed “Key Series“, was hand-made and had a print-run of just 200. Given the exclusive nature of these games, it was not surprising then, that many teenagers either gave up on boardgames or moved on to collectable card games, like Magic: The Gathering or Role-Playing Games.
|– Image by BGG contributor dougadamsau|
So it was with the growth of the internet that “Euro Games”, or designer boardgames became available to people in the UK. Firstly, this was because it enabled people to find out about the games that were available, with sites like UseNet and eventually BoardGameGeek in 2000, providing a valuable source of information. Secondly, internet shopping made “German Games” much more accessible. The growth of the hobby meant an increase in boardgame publishers, and the appearance of designers like Reiner Knizia who were sufficiently prolific and successful to make a living from designing games. Over the last fifteen years or so, the hobby has grown and grown and games like Carcassonne and The Settlers of Catan are now available in Waterstones and WHSmith, there are regular comments in The Guardian, there are repeatedly TV appearances, and boardgame cafés are sprouting up all over the place. The question is, will it continue to grow, or have we reached a high water line?
|– Image from boardgamegeek.com|