Tag Archives: Challengers!

Spiel des Jahres Nominations 2025

The nominations for the 2025 Spiel des Jahres Awards have just been announced.  Although there are now other lots of other awards (including the recently announced Golden Geek Awards), this is still the most prestigious award in board gaming and certainly the one that carries the most weight when it comes to casual gamers.  There are three categories, the Kinderspiel (children’s game) , the Kennerspiel (“expert’s” game) and the most desirable of all, the family award, the Spiel des Jahres or “Red Poppel”.  The nominees for this year’s awards have been announced as:

  • Kennerspiel des Jahres
    Kennerspiel des Jahres 2025 - Nominees
    Endeavor: Die Tiefsee (aka Endeavor: Deep Sea) by Carl de Vissser
    & Laurent Escoffier
    Faraway by Johannes Goupy & Corentin Lebrat
    Neuland (aka Looot) by Charles Chevalier & Laurent Escoffier

 

In recent years, there has been a shift in both the family and expert awards, away from traditional Euro-style board to lighter, more innovative games.  Gone are the days of El Grande, Tikal and The Settlers of Catan (all winners from the 1990s) with recent winners including MicroMacro: Crime City (from 2021) Pictures (from 2020), Challengers! (from 2023).  It may be that there has been a concerted effort to “freshen” the brand and subvert the conventional idea of what a board game is.  Last year’s winners, were Sky Team and Daybreak which were unusual in that both are cooperative games with Sky Team also being a two-player game (unusual for a “family game”).

– Image by BGG Contributor JuiceNeutron

In addition to the nominees, there are always a number of recommendations, which in this year include Castle Combo and Cities.  The Spiel des Jahres Awards are still the industry’s headline award and therefore are of great significance; it will be interesting to see which direction the awards go in this year when they are announced on Sunday 13th July in Berlin.

The Spiel des Jahres Awards
– Image from spiel-des-jahres.de

Spiel des Jahres Nominations 2024

The 2024 nominations for the three Spiel des Jahres categories have just been announced.  Although there are now other awards, this is arguably still the most prestigious award in board gaming and, certainly the one that carries the most weight when it comes to casual gamers.  There are three categories, the Kinderspiel (children’s game) , the Kennerspiel (“expert’s” game) and the most desirable of all, the family award, the Spiel des Jahres.  The nominees for this year’s awards have been announced as:

In recent years, there has been a shift to light or innovative games.  Although the complexity of this year’s offering is not in the same league as some of the 1990s winners (e.g. El Grande, Tikal and The Settlers of Catan, all of which won the “Red Pöppel” as they preceded the inception of the Kennerspiel award), there is a marked shift away from the novel, internet or app based games of MicroMacro: Crime City (from 2021) and Detective: A Modern Crime Board Game (from 2019) and the party games like Just One (from 2019), Pictures (from 2020), Top Ten (from 2022) and Challengers! and Fun Facts (both from 2023).

Forest Shuffle
– Image by boardGOATS

In addition to the nominees, there are a number of recommended, including Harmonies and Forest Shuffle (aka Mischwald) both of which have peaked interest in the group, with the latter having been enjoyed on a Tuesday evening shortly after its release at Essen.  As always, the Deutscher Spielepreis is likely to be a better fit for more dedicated gamers, but we will no-doubt play many more of the nominations and recommendations over the coming weeks.  The Spiel des Jahres Awards are still the industry’s headline award and therefore are of great significance; it will be interesting to see what the winners are when they are announced on Sunday 21st July in Berlin.

The Spiel des Jahres Awards
– Image from spiel-des-jahres.de

Golden GOAT Award Winners – 2023

The boardGOATS love a good party, so once again, they met just before Christmas for their annual Un-Christmas Dinner and to decide the winners of the GOAT Awards.  After food, crackers and writing GOAT Christmas Cards, the group voted for two awards:  the Golden GOAT for our favourite game played during the year and the “GOAT Poo” award for our least favourite.  Everyone had the usual three points to hand out for the Golden GOAT Award (plus a bonus if wearing Festive Attire), though a maximum of two points could be given to any individual game.  Everyone could also nominate up to two individual games for the GOAT Poo Prize.

7 Wonders
– Image by boardGOATS

This year, there were a handful of games that received the unofficial “Marmite Award”, that is to say they received nominations for both the Golden GOAT and the GOAT Poo prizes.  These included Challengers!, Kites and SCOUT.  For the GOAT Poo Prize itself, this year there were no outstanding candidates, with a tie between 2019 winner 7 Wonders and Dice Hospital, with two votes each.  Nominations for “Moment of the Year included the game of Challengers!, which was likened to “Speed Dating”, and the massacre in Survive: Escape from Atlantis!, but the winner was the three way tie in the epic game of Tapestry with the Fantasies & Futures expansion.

Survive: Escape from Atlantis!
– Image by boardGOATS

And finally, there was the Golden GOAT Award for the best game played in the year.  Previous winners including Wingspan and 6 Nimmt! were ruled out, but there were plenty of options remaining. Earth, Fantastic Factories, SCOUT and Zoo Break all received three votes, but the clear winner was Tapestry.  Over the years, we’ve played this quite a bit, but it is a game that doesn’t suit a significant number of the group.  This year, however, with a slight shift in those eligible to vote, heavier games were in with a better chance and Tapestry was the beneficiary.  We will have to make sure it gets another outing in the new year.

Golden GOAT - 2023
– Image by boardGOATS

Deutscher Spiele Preis – 2023

The 2023 Deutscher Spiele Preis awards have been announced at the International Spieltage in Essen.  These recognise the “Best Children’s Game” and a top ten list of the “Best Family and Adult Games”, the results of an open vote by games clubs, gamers and people in the industry.  As annual awards, the games named in the Deutscher Spiele Pris lists often intersect with the winners and nominees of Spiel des Jahres Award, but in many other ways, the awards differ as Spiel des Jahres winners are chosen by a committee with a list of strict criteria whereas the Deutscher Spiele Preis is more a list of the most popular games of the preceding year.

Deutscher Spielepries 2023 Logo
– Image from
spiel-essen.com

This year, the top ten list includes the both the winners and some of the nominees of the Spiel and Kennerspiel des Jahres awards, but the top spot went to the Kennerspiel nominee, Planet UnknownDorfromantic (winner of the Spiel de Jahres) took second place on the list with the car racing game, Heat, taking third place.  Challengers!, winner of the Kennerspiel des Jahres award, featured further down the list as did Marrakesh, Earth, Woodcraft, Next Station: London, HITSTER and Tiletum.  The winner of the best children’s games was Mysterium Kids, which also won the Kinderspiel des Jahres earlier this year. Congratulations to all the award winners.

Planet Unknown
– Adapted from Image by f-p-p-m

25th July 2023

After Blue and Pink had sampled the new pizza menu at The Jockey, people started to roll up and join them for the usual chatter.  There were a total of nine, which was one more than  required for the “Feature Game“, the recently announced Kennerspiel des Jahres winner, Challengers!.  This is a deck-building, dueling “capture the flag” game where players battle head-to-head to find the winner.  It is a very light game, with a largely random element, at least on the face of it, so it was always going to be a bit of a “Marmite” game.  Green commented that he wasn’t very interested in it, but as everyone else was quite keen to give something novel a go, he sportingly joined in.

Challengers!
– Image by boardGOATS

The game is very simple, and seems, at first glance to be quite random.  Players start with a hand of cards, and then draw five more and choose a set number to add to their hand.  The clever part is that (with eight players) the game is played over seven rounds, and each round the decks players draw from and/or the number of cards they can keep changes.  There are three decks, A, B and C, and the cards become increasingly powerful as the game progresses.  Once players have fettled their deck, they duel against their designated opponent by drawing the cards from their deck.  In this, one player starts by playing a card and taking the Flag, then the other plays cards until their total equals or exceeds that of their opponent.

Challengers!
– Image by boardGOATS

This initially seems quite random in that players have no agency in this element of the game.  There is a suggested variant that can change this by allowing players to draw two cards and choose one to play—this was an option for later in the game, but in the end, the group stuck to the rules as written.  The game focuses on this duel aspect, but really it is more about building card combinations during the first part of the game and deciding what cards to shed and how many.  Shedding cards is just as important as acquiring cards as, as the winner of a duel is the last player with the flag, so running out of cards can lose a match.

Challengers!
– Image by boardGOATS

Having too many cards can be a problem as well though—when they take the Flag, players move all their cards except the last played to the “Bench”.  The Bench has six seats, and when a card needs a seat and there isn’t one, that player loses.  The winner of the match, the last player with the Flag, then takes a winner’s token which is worth points at the end of the game.  The game is all about the cards which make it less random than it seems at first; some cards have special powers, while others give points.  Additionally, identical cards can share a seat on the Bench, so effectively allow players to have more cards, however, those tend to be weaker cards from the A deck.

Challengers!
– Image by boardGOATS

As such, Challengers! should perhaps be thought of more as a programming game, more in the mold of games like Colt Express, rather than a dueling “capture the flag” game.  After each match, players play musical chairs and after seven rounds (with eight players), the players with the most points duel for overall honours.  Although the idea is very simple, it took a little while for people to get to grips with the procedure.  Blue, who was suffering with the after-effects of a bad cold, acted as much needed umpire and guide, explained the rules and demonstrated how the duel worked using Pink’s hand of cards.

Challengers!
– Image by boardGOATS

Possibly thanks to her fuzzy head, but Pink despite the fact that he was sat in front of her, was onto the second round before Blue realised that something wasn’t right.  Instead of taking his starting hand back after the demo, he had just drawn five blind cards from the A deck, making his hand immensely over-powered.  There were the usual tongue-in-cheek cries of “Cheat!”, but it was a genuine error, albeit one that wasn’t easy to fix by this time.  As a result, the quickest and easiest solution was for him to forfeit the first round and fix his hand before re-starting the second round.

Challengers!
– Image by boardGOATS

One of the nicest aspects of the game was the way everyone played against everyone else.  The GOATS are a nice, friendly group, and although some people end up playing together more often, the group always makes a point of trying to avoid cliques caused by the same people playing together all the time.  The Musical Chairs element of the game meant everyone played against everyone else which gave it a fun, party feel that we usually only experience in October (when we play Crappy Birthday).  It was clear that some people enjoyed it more than others though.  Ivory, Teal and Black, really got to grips with the deck-building element and found the game exceeded their expectations, Ivory in particular really enjoyed it.

Challengers!
– Image by boardGOATS

Lime, Pink, Pine and Purple were a little less enthusiastic, while Green felt it was a clever little game enjoyable for a short while, but that it out-stayed it’s welcome—too long for the game-play within it, he couldn’t wait for it to finish.  It wasn’t much of a surprise, therefore, that Ivory, Teal and Black were the winners of the “Round Robin” tournament phase, finishing with thirty-five, thirty-three and thirty-one points respectively (some way ahead of Lime in fourth with twenty-three).  The play off between Ivory and Teal, therefore, was quite close and tense, but Ivory ran out the eventual winner, largely thanks to his handful of yellow Vendor cards.

Challengers!
– Image by boardGOATS

From there, everyone was keen to play something they were familiar with, but it had to be something quite quick.  Teal suggested SCOUT, which Blue was keen to give another try (having played appallingly last time) and Ivory and Purple were very happy to join them.  This is a very simple, but clever hand management game that was nominated for the Spiel des Jahres award last year.  The theme is almost non-existant (something to do with circus performers), and isn’t even reflected in the card art, which is not unpleasant, but very functional (and therefore useful).  The idea is that players have a hand of cards which, like in Bohnanza, they cannot rearrange.

SCOUT
– Image by boardGOATS

Unlike Bohnanza, on their turn players may play any set of adjacent cards from their hand as long as they beat the current winning set, taking any cards they beat into their scoring pile.  Cards can be a a run of cards with consecutive numbers, or a meld of the same number.  Sets are ranked by size and value and a meld always beats a run of the same size.  Players take it in turns to play, and if they can’t or choose not to “Show” a set of cards that beats the current winning set, they instead “Scout”, taking one of the two cards from either end of the set on the table, adding it to their hand (paying the former owner a point from the supply).

SCOUT
– Image by boardGOATS

And this is where the game gets clever:  all the cards have two values, one for each end, so players can add any cards to their hand anywhere they like and either way up (i.e. making either value active).  In this way, players can manipulate their hand making larger melds or longer runs.  The round ends when either every body “Scouted” in succession, or where one player has run out of cards.  Players then score points for each card in their scoring pile and for each chip for cards taken by “Scouting” with negative points for any cards left in hand.  The first time we played this with the group, it had all been a bit of a voyage of discovery, and last time, Ivory gave everyone a bit of a spanking, so Teal and Blue were keen to prevent that from happening again.

SCOUT
– Image by boardGOATS

Things started off well, with Blue beating Ivory in the first round, though Teal and Purple did less well ending up with a hand of cards.  The second and third rounds went better with everyone taking positive points and it was very close going into the final round leaving it all to play for.  Sadly for everyone else, Ivory brought his A-game to the last round ending the round swiftly leaving Purple and Teal with a hand that more or less off-set their takings and Blue with a positive score, though one with fewer points than Ivory.  The end result wasn’t really very close, though it felt less of a stomping than last time:  Ivory finished with fifty-five points and Blue took second with forty-one, ahead of Purple and Teal who tied for third.

SCOUT
– Image by boardGOATS

On the next table, Green, Pink, Pine and Black played a close fought enjoyable game of Les Aventuriers du Rail Express, a variant of the Spiel des Jahres winning Ticket to Ride series, but one that is a sort of half-way house between the original full versions of the game and the mini “city” games (like Ticket to Ride: London).  The game only plays four and takes less time, but is quite a nice variant and has a couple of differences to the original, being shorter without losing too much of the main game’s challenge.  As in the original, players can either take two cards from the market (face up cards, or the draw deck), or pay cards to place trains on the board.  Unusually, however, the Locomotive “wild” cards are kept in a single pile and therefore are always available.  This is quite a nice variation, as it means that players never feel forced to take blind cards because what they need isn’t available.

Les Aventuriers du Rail Express
– Image by boardGOATS

This effectively means players are guaranteed to get at least one train card they want.  The other major difference is the presence of the long route ticket.  This is one route that everyone can claim, however the highest scores go to the first to claim it.  It additionally means that failing to complete it does not lead to negative points, so players can ignore it and concentrate on normal short route tickets if they prefer.  There was a moment when the group had three identical coloured cards in the face up market which made them whether they should be scrubbed (as with three Locomotive cards in the base game).  It couldn’t be found in the rules and it was pointed out that in the original games it is possible to have five cards of the same colour, so they stayed and someone eventually found a use for them.

Les Aventuriers du Rail Express
– Image by boardGOATS

Pine took an early point lead which he maintained for quite a while until Green and Pink caught up, and not long after, Black too.  However, as the game neared its conclusion Pine pulled ahead again. Pink had completed the long route already and, at the cost of not being able lay his last two trains, Green decided to get the game finished before anyone else managed it. That long route helped Pink finish in front with sixty-four points, while Black’s slow start demonstrated that getting trains down early is no guarantee of success.  That said, he managed to pull into the station in second place with sixty-one points. Green and Pine fought to not be last and ended up tied just a couple points behind with fifty-nine points.

Ticket to Ride: Europe
– Image by boardGOATS

Learning Outcome:  Winning the Spiel des Jahres award means a game is good, but doesn’t mean it will suit everyone.

Spiel des Jahres Winners – 2023

The 2023 Spiel des Jahres (German Game of the Year) winner has been been announced as the cooperative campaign game, Dorfromantik: The Board Game which is based on the video game of the same name.  Players work together to together to lay hexagonal tiles to create a beautiful landscape trying to make the train track and river as long as possible while also fulfilling the orders of the population.  There is a legacy element where points earned can be used to access new tiles that are hidden in locked boxes, which give new, additional tasks and make higher and higher scores possible.  The game is very simple (as draw a tile, place a tile, fulfill tasks), but the hook is the changing strategy that comes with the expanding pool of tiles.

Dorfromantik: The Board Game
– Adapted by boardGOATS from image
by BGG contributor Rugerfred

The winner of the Kennerspiel des Jahres, the “Expert” or “Connoisseur’s” game was announced at the same time and was Challengers!.  This is a sort of “capture the flag” tournament game where players first draw cards and build a deck, then shuffle and duel against another player.  The winner of the match takes the trophy and points, and at the end, the players with the most points duel in the final to decide the overall winner.  Although this is supposed to be a more advanced, it is not in the same league as previous winners of the Kennerspiel award like Village or Wingspan, or even previous Spiel des Jahres winners like El Grande and Settlers of Catan.

Challengers!
– Image by boardGOATS

The thing to remember though is that these games are intended to be family games and the awards are intended to cater for three different ages of families, those with very small children (Kinderspiel—this year won by Mysterium Kids); those with young children (Spiel des Jahres, or “Red Pöppel”), and those with slightly older children (Kennerspiel des Jahres, sometimes known as the “Grey Pöppel”).  This doesn’t mean these games are not suitable for more dedicated gamers, just that they not the target audience, so they should not be surprised if they are not a great fit.  This situation is not going to change in the near future, as the ultimate purpose of these awards is to sell games and advertise them to the general (German) public.

Dorfromantik: The Board Game
– Image from spiel-des-jahres.de

That said, with the right mindset, anyone can enjoy all these games, and they are some of the best of their type available.  So, as usual, congratulations to all the winners and nominees.

Spiel des Jahres Nominations 2023

This year’s nominations for the three Spiel des Jahres categories were announced last Monday.  This is arguably the most prestigious award in board gaming and, as such, is the one everyone wants to win.  There are three categories, the Kinderspiel (children’s game) , the Kennerspiel (“expert’s” game) and the most desirable of all, the family award, the Spiel des Jahres.  The nominees for this year’s awards have been announced as:

  • Kennerspiel des Jahres
    Kennerspiel des Jahres 2023 - nomineesChallengers! by Johannes Krenner and Markus Slawitscheck
    Iki by Koota Yamada
    Planet Unknown by Ryan Lambert and Adam Rehberg

In recent years, there has been a marked change the complexity of the games—compared with previous winners like El Grande, Tikal and The Settlers of Catan (all of which won the “Red Pöppel” as they preceded the inception of the Kennerspiel award), for example, even this year’s nominations for Kennerspiel are extremely light games that have been called party games by some.  This is at least partly because the criteria or rules for the Spiel des Jahres Awards are very clearly and strictly laid out.

Heat: Pedal to the Metal
– Image used with permission of Henk Rolleman
(@namellor on Instagram)

For example, one of the most popular games of the year, Heat: Pedal to the Metal, was not eligible, allegedly due to lack of ready availability in the German market.  Similarly, the German release for another popular game, Earth, marginally failed to make the entry date, but may therefore be eligible for next year.  Another favourite amongst the GOATS is Die Wandelnden Türme (Wandering Towers), which also failed to get a mention either this year or last, presumably because it too fell foul of one of the rules. Iki, on the other hand was first released in 2015, but did not get a “full German release” at the time and therefore the recent re-release with new artwork is eligible, so there is still hope for all those that have missed the boat.

Die Wandelnden Türme
– Image by boardGOATS

It is also worth remembering that the “Red Pöppel” Spiel des Jahres Award is specifically aimed at German families, not necessarily families that play lots of games.  Even the “expert” Kennerspiel des Jahres Award, is aimed at families that are “just ready to move on to the next step”—neither award are aimed at people who regularly play games.  For this, the Deutscher Spielepreis is a much better fit, but the Spiel des Jahres Awards are still the industry’s headline award, and therefore are of great significance.

The Spiel des Jahres Awards
– Image from spiel-des-jahres.de

The winners will be announced on Sunday 16th July in Berlin.