Category Archives: News

Golden Geek Awards – 2025

The winners of BoardGameGeek‘s Golden Geek Awards have been announced this month.  There are many Game awards, with the foremost being the Spiel des Jahres Awards and Deutscher Spiele Preis, Both of these are German in origin, with the Spiel des Jahres awards chosen by a panel of experts and the Deutscher Spiele Preis resulting from an open vote by games clubs, gamers and people in the industry.  In contrast, the Golden Geek Awards are voted on by the users of the BoardGameGeek websiteflavour which gives them a slightly different .  There are over a dozen categories, but winners include Arcs, Castle Combo, Harmonies, SETI and Flip 7 with Fromage, Let’s Go! To Japan, Captain Flip, Heat: Heavy Rain, and Forest Shuffle: Alpine featuring among the runners up.

– from youtube.com

Boardgames in the News: The Thief who Risked Gaol in the Trivial Pursuit of a Monopoly of Family Games

Theft of games has made it into the news a couple of times recently—back in January £700-800 of games from the HandyCon library were taken from Paul Frohnsdorff-Harris’ car.  This week, Paul Mangal (58), of Haringey, London who admitted twenty-three counts of theft of board games worth a total of £3,000 over a two year period has been sentenced to twelve months imprisonment (suspended for two years).  Investigating officer, Sergeant James Elliott, said Mangal’s offending “appeared to ramp up before, during and immediately after Christmas, then almost daily up until his arrest”.  The offenses concerned multiple copies of family games including Monopoly, Risk and Trivial Pursuit mostly from Waterstones in Crouch End.  On one occasion he was caught on CCTV making off with several games in a suitcase which led to him being additionally banned from being in possession of a suitcase in both Crouch End and Hornsey.

– from youtube.com

 

4th March 2025

Once people had finished eating, the group settled down to play. There was quite lot interest in the “Feature Game” which was Finspan, a fish-themed version of one of the group’s favourite games, Wingspan.  It is advertised as shorter and lighter than the original, but in the event it was only slightly shorter and not much lighter though it was generally agreed to be a bit smoother and therefore perhaps easier to teach.  Like Wingspan. Finspan is card-based, though the cards are fish instead of birds, albeit just a beautifully illustrated.  As in Wingspan, players have a hand of cards (in this case open) and on their turn can choose to play one from their hand or activate one area or Dive-site of their player board (blue, purple or green), in this case representing the ocean.

Finspan
– Image by boardGOATS

In the case of Finspan, the Dive-sites are arranged vertically (instead of horizontally), but rather than placing cards in order (from left to right in the original), the Fish cards have to be placed at the correct depth for the Fish—some live in the shallows, others in the deep sea, while a small number live in the “twilight” region, between the two.  As in the original, there is a cost for playing cards—fish eggs, Young,Schools and/or other cards. Unlike the original, however, cards spent in this way are placed into players’ own personal discard pile and there are mechanisms for getting them back later in the game.

Finspan
– Image by boardGOATS

Another way that Finspan is different to the original, is the way the Dive-sites are activated. As in Wingspan, cards are activated in order, in this case, from the shallow “sunlit” zone to the “midnight” deeps. The Fish cards have “when played”, “when activated” and “end of the game” powers, but there are fewer cards that have a power on activation and many of these affect all players too. In addition to the difference in the balance of the cards, when a Dive-site is activated, the three zones each give a benefit as long as they have at least one Fish card in them.  These benefits are capped though, as multiple Fish doesn’t increase the income. The first time each player activates a Dive-site in a round, they also get a bonus benefit.

Finspan
– Image by boardGOATS

There are a small number of Fish pre-printed on players’ boards, which mean than some areas give benefits from the very start of the game.  The effect of all this is to give the game a more friendly feel than Wingspan, without reducing the challenge of the game.  There is another major change which significantly adds to the complexity. In Wingspan, a key part of the game is Egg production with Eggs worth a point each at the end of the game.  In Finspan, players also produce Eggs which are worth a point at the end of the game, but each Fish card can only be used to store one single Egg. Eggs can be hatched to give young (also worth a point) and three young on the same fish form a “School”.

Finspan
– Image by boardGOATS

Schools of fish are worth six points at the end of the game.  And this is where the game gets a little “head-hurty” as Young and Schools can be moved around, but while Young can share a Fish space, once they have formed a School, they can’t share a space with another School—one School can’t even pass through a space containing another School.  The game is played over four rounds (or Weeks) with points for achieving objectives at the end of each one.  These are added points gained for each Fish card, Eggs, Young, Schools and any end game actions to give a final total—the player with the most points is the winner.

Finspan
– Image by boardGOATS

As there was a lot of interest in the game, the group set up two tables. Jade, Sapphire, Plum and Byzantium had played it at a convention over the weekend, so Jade led one game with Blue, Ivory and Sapphire, while Plum led the second with Byzantium, Black and Pine. Jade’s group was the first to complete the rules explanation and got going. Ivory was quite excited by the idea of collecting sharks, and while Blue found Nemo, Sapphire found Dorry.  The points from the end of the Week objectives were pretty even for the first three weeks, though only Ivory got much at the end of the final week taking twenty points for his end game bonuses, largely due to having a lot of sharks.

Finspan
– Image by boardGOATS

Blue top-scored for her fish while Jade scored the most for his Schools. In the end, Blue’s hundred and fifty-five took victory with Ivory in second eleven points behind, three points ahead of Jade. Over the other side of the room, Plum’s game was slower to start, but finished at much the same time.  This game was lower scoring and closer too; almost everyone picked up some end game bonuses, but not as many as Ivory, and there were fewer Schools.  The winner was Byzantium, with one hundred and thirty-one, just two points ahead of Plum who was just a nose in front of Black.  All in all, everyone had enjoyed the game as a nice variant on the well known original.

Finspan
– Image by boardGOATS

Meanwhile, on the next table, Pink, Cobalt, Lime and Purple had begun by playing Tokaido.  This is a sort of time-track game where the player at the back takes their turn moveing forward to an empty space of their choice taking turns until they are no-longer the one at the back at which point the new “Lantern Rouge” takes their turn.  Each space allows players to collect panoramas, chance it with a random draw for points, buy souvenirs, donate at a temple or work on a farm to gain cash.  At intervals, players have to stop for food which costs money, but the last player to arrive at the restaurant last gets the least choice which can be a catastrophe as these meals are usually more expensive with the risk that they are the same as those eaten on previous stops, which means they can’t eat and therefore don’t score.

Tokaido
– Image by boardGOATS

Although it is quite popular within the group, Cobalt was new to the game and commented that it was quite mean when he realised that once a space had been taken it was gone.  The group played with the choice of two character cards at the start—Pink felt that his Traveler, Hiroshige, was a poor choice as, although he got a free panorama card at each food stop, it didn’t give him much money at the start.  On reflection, he felt Purple had made a better decision in choosing Yoshiyasu, who gave her nine Yen.  Lime was the runaway winner with ninety-one, some fifteen more than Purple who just sneaked into second ahead of Pink.

Tokaido
– Image by boardGOATS

As the games of Finspan were still going, Cobalt introduced the group to After Us, aka “The Monkey Game”.  This had an outing within the group about eighteen months ago, but was new to Pink and Lime. It is a deck-building, resource management, engine building game featuring an original card-combo mechanism. The story is that mankind has died out leaving only apes which have kept evolving. As the leader of a tribe, players add new Primate Cards to their starting deck of tamarins. Primate Cards have three rows of “Effects”—the top row will award resources, the middle row will give points (often at the cost of resources) and the the bottom row will have abilities related to the primate type. At the start of a round, players draw four Primate Cards from their deck to be laid out in a row making “Connections”.

After Us
– Image by boardGOATS

The aim is to get the most out of the Connections by closing the open ended “Frames” along the sides of the cards by butting them up against adjacent cards that also have open ended Frames. Players then resolve the now closed Frames following the order of top left to bottom right, trying to gain as many bonuses as they can. Once everyone has simultaneously collected their Resources they can then use them to buy Primate Cards which are added to the top of the draw deck (and thus they come into use on the very next turn). In this way, they are improving the quality of their deck.

After Us
– Image by boardGOATS

One of the good things about the game is that if a player gets a bit “hosed” by the card draw, the frames mechanism allows them to make the best of a bad job.  The Frames have been resolved, the players simultaneously chose one of their Action Discs denoting which primate type they want to recruit.  The game starts slowly with players building their tribe, but it can end in a sudden rush when one player breaks into a gallop and charges past eighty points triggering the end of the round and this game was no exception.  Lime was again the victor, with sixty-nine points, with Pink second, some nine-points behind.

After Us
– Image by boardGOATS

Learning Outcome:  Jaws was not the only shark.

Boardgames in the News: HandyCon Games Theft

HandyCon is a board game convention that takes place, roughly quarterly, in Milton Keynes.  Unlike other board gaming events like UK Games Expo and SPIEL, HandyCon is not a trade fair, but a convention where hundreds of people meet to play games together.  While many people bring their own games, one of the highlights is the Games Library which included over five hundred games and expansions.  The last event took place two weeks ago, 17th-19th January, but last Monday night while, he was playing football in Luton, the organiser, Paul Frohnsdorff-Harris had his car broken into and £700-800 of games stolen.  As is often the case with theft, the replacement value is one thing, but more important is the sentimental value.

Stolen Games
– Image from facebook.com

The games were all from Paul’s collection but were used as part of the HandyCon Games Library, and therefore almost all have HandyCon stickers on the lid.  The missing games comprise a wide variety, everything from classics like Dominion, Takenoko and 7 Wonders to new games like SETI, Shackleton Base, and Arcs.  There are also some rarities, like one of the first copies of Misheard Lyrics which was the first published game credited to Paul Frohnsdorff-Harris himself.  This morning the theft featured on BBC Beds Herts & Bucks Radio with an accompanying article on the BBC News website.  Although it is unlikely, it would be great if gamers could find these games and reunite them with their owner (and maybe even catch the thief in the process).

Stolen Games
– Image from facebook.com

boardGOATS – 1000 Posts

The idea of our little website, boardGOATS.org, was to create a medium to advertise up-coming games nights as well as log the games played. It has been around as long as the group, over twelve years now, and has just passed one thousand posts. Most of these posts are games-night related, but our series of news articles about games has also proved very popular further afield.

Some statistics…

  • The site has 1,002 posts (this will be 1,003).
  • It is not a high traffic site, but we have had 39,101 visitors with 58,054 views with 83 email subscribers.
  • The most popular links on our site are those to the Board Game Geek website (boardgamegeek.com) with 3,698 clicks.  Internal links come next with 1,174 clicks.
  • 16% of page views happen on a Monday and the most popular time of day to visit the site is around 7-8pm.
  • The most popular day was May 10th 2016 thanks largely to a post about a record breaking Carcassonne game a few days earlier.
  • The most popular post was published in March 2019 and discussed counterfeiting of board games, and has nearly 6,000 views. Some eighteen months later, this was followed by a case study and another article covering a specific retailer.
  • Visits peaked between November 2020 and January 2021, probably due to increased interest in board games as a result of the global pandemic and people looking for ideas for Christmas games.  In those three months the site was viewed nearly four thousand times.
  • The most popular category of post is “News” and the most popular tags are Terraforming Mars, Carcassonne and Wingspan, but the majority of our local gamers get the information by email through subscription—if you would like to receive emails through this channel and would prefer not to create a WordPress account, let us know through the contact form/email and we can add you manually.

We would like to thank everyone who has enjoyed reading.

The boardGOAT

Boardgames in the News: A Monopoly on Monopoly?

The Christmas holidays are the time of year when many people who rarely play games get out something to play as a family.  For for some, the tradition is Scrabble, Pictionary or Cluedo, but for many, the game of choice is Monopoly.  This is one of the world’s best known games, and there are many thousands of different editions to choose from, including copies themed round different places, companies, events and even other games.  Last year, Neil Scallan from Hayes (west London) had a visit from the folks at Guinness World Records who counted his four thousand three-hundred and seventy-nine copies and confirmed he holds the record for the Largest Collection of Monopoly Boards.

– from youtube.com

Although Monopoly is very well-known, it is a game that has a reputation for being overly long, often leading to family rows.  This is largely because most families don’t play by the “Rules as Written”, instead playing by the family’s “House Rules“, which are usually passed from generation to generation by word of mouth. There is generally nothing wrong with “House Rules”, however, in the case of Monopoly, they are often responsible for all the perceived problems as discussed by games designer and curator of the Museum of Board Games in Newent, Tony Boydell.  The interview with Kate Clarke for BBC Radio Gloucestershire, was broadcast on Boxing Day and can be found 2hrs 46mins in.

Kate Clarke on BBC Radio Gloucestershire
– Image from bbc.co.uk

Golden GOAT Award Winners – 2024

This week was the annual boardGOATS Un-Christmas Dinner including the voting to decide the winners of the GOAT Awards.  There are two main awards:  the Golden GOAT for our favourite game played during the year and the GOAT Poo Prize for our least favourite.  Everyone had the usual three points to hand out for the Golden GOAT Award (plus a bonus if wearing Festive Attire), though a maximum of two points could be given to any individual game.  Everyone could also nominate up to two individual games for the GOAT Poo Prize.

Tonga Bonga
– Image by boardGOATS

This year, the unofficial “Marmite Award” went to Viticulture—something many people seemed to find quite a surprise as it is generally not a divisive game and one that few would usually take offense at.  There had been a lot of fun throughout the year, but one of the more memorable moments was Pine getting the end game rule wrong for Tonga Bonga, so that Pink thought he’d won, but then didn’t.  There were several nominations for the GOAT Poo Prize, including King of Tokyo, Rolling Realms and Ark Nova, but the winner was another surprise: Ca$h ‘n Guns—not a game the group plays often, indeed it doesn’t get played at all at the pub (for obvious reasons), so its only outing over the last year was at the New Year Party.  It can be a lot of fun, but it is also easy to see how some might not like the game.

Ca$h 'n Guns
– Image by boardGOATS

Then finally, there was the Golden GOAT Award for the best game played in the year.  Previous winners were ruled out, but there were plenty of other great games to choose from.  The most popular of these were Akropolis, Kavango, Flamme Rouge and Ticket to Ride: Rails & Sails.  However, the clear winner was Stamp Swap.  This is a new game, only released in September, but was an immediate hit, largely thanks to its silky-smooth game play.  As one person commented, “I wouldn’t have thought a game about stamp collecting would be up my street, and yet…”

Stamp Swap
– Image by boardGOATS

Perhaps more remarkably, this is the third winner from Stonemaier Games after Tapestry last year and Wingspan in 2019—three very different games.  This led to the perhaps slightly tongue-in-cheek suggestion that the group should invite Jamey Stegmaier to visit so we could present him with the actual Golden GOAT in the manner of the Jules Rimet Trophy

Golden GOAT - 2024
– Image by boardGOATS

Boardgames in the News: Is there a Hidden Cost of Board Gaming?

A recent report about falling fertility rates and increasing childlessness from the BBC has created some discussion online.  The controversy centres on the headline image which shows a young man in front of his games collection.  These include games of some significance including Scythe, Root, Brass and the Suburbia Collector’s Edition, and none of which are cheap.  The implication in the discussion is that he can’t afford to have children because he spends too much on games.  Of course, they may not be his games and nobody has the right to criticise how someone else chooses to spend their money anyhow.  It is often observed, however, that the cost of everything has increased significantly—board games are no exception—and our hobby-spending unquestionably affects our other choices in life.

Kari Aaron Clark
– Image from bbc.co.uk

 

Jogo do Ana Winner 2024

The winner of the Jogo do Ano, the Portuguese Game of the Year Award, has been announced as Nucleum.  The Jogo do Ano is perhaps more relevant to experienced gamers than some of the other awards (like the Spiel des Jahres and Deutscher Spiele Preise), as it recognises heavier games, or “gamers’ games”.  Nucleum, by Simone Luciani and Dávid Turczi, is a heavy euro-style game in which players take the role of industrialists in nineteenth century Saxony.  Players are trying to use the development of the nuclear reactor (or nucleum) to build and power urban buildings, develop networks, secure contracts, and meet milestones to become the leader of the industrial revolution in an alternate timeline.  Unlike many games of this type, game play is continuous and players take turns without breaks for different game phases.

Congratulations to all involved for the award and for creating a great game.

Nucleum
– Adapted by boardGOATS from an
image by BGG contributor zgabor

Essen 2024

Today was the first day of the largest annual games fair in Europe and arguably the world.  The Internationale Spieltage is known to gamers worldwide simply as “SPIEL” or “Essen”.  This is a “fair” rather than a “convention” and is of particular significance as a lot of new releases are scheduled to coincide with the event, just in time for Christmas sales.  This year, for the first time, tickets were sold out for Thursday and Friday before the fair even started—partly  caused by the ever-growing numbers of attendees, but also as a result of the numbers being capped, apparently due to changes in German legislation.

Monkey Palace
– Image by boardGOATS

It has been additionally observed that whereas Thursday and Friday used to be the quieter days, in more recent years there has been a tendency for Gamers attend on these days to avoid missing the new and hottest games.  As a result, there have been a large number of games selling out early.  For example, this year, Castle Combo had sold out English language copies by 11.30am, and while more will arrive over the next few days, these will be in smaller numbers and are expected to run out even earlier.  Saltfjord, Panda Spin, The Yellow House, and Endangered Rescue! #1: Galápagos Penguins were also sold out before the end of the first day.

Meeps @ Essen 2024
– Image by boardGOATS

The Deutscher Spielepreis winner was announced at the fair as Forest Shuffle (so it was unsuprising that the the day’s quota of copies of its second expansion, Woodland Edge were also gone before the doors closed on Thursday).  It was also revealed that Stonemaier Games has acquired the Tokaido line of games from Funforge, and there will probably be other industry announcements along the same lines before the end of the fair.  One thing is for sure, and that is that there will be the usual deluge of new games and exciting expansions to known and loved games arriving in the shops over the coming weeks.  It will be fun to see what people enjoy playing over the next year.

Essen 2023
– Image from spiel-essen.de