Tag Archives: PitchCar

Save the Date: Mixing it in Wantage II

The Mix in Wantage town centre is a community space that can be booked for use by local groups, organisations, businesses and individuals for activities, fund-raising, meetings, workshops, and presentations etc.  This spring, we held a drop-in gaming session there to try to inspire people to play games.  With winter approaching (traditionally “the gaming season”) and Christmas on the horizon, it seemed an excellent time to do it again.

The Mix
– Image from thewantagemix.wordpress.com

We will be there from 10.30 am until 2 pm on November 21st 2015.  There isn’t an awful lot of space so, as before, the idea is to encourage people to drop in and play a short game or two, so we will be bringing along some of most eye-catching games like PitchCar, Colt Express, Dobble, Turf Horse Racing, Cube Quest, The Great Balloon Race and maybe a few of our favourite winter themed games like Snow Tails, Carcassonne: Winter Edition and The Great Downhill Ski Game.

The Mix
– Image used with permission of BGG contributor punkin312

18th April 2015 @ “The Mix”

The drop in gaming session at The Mix in Wantage was a great success.   It started quietly, but there were lots of new people there and lots of games were played.  Green arrived first and was setting up tables when Blue and Pink arrived.  By the time the first punters arrived PitchCar, Riff Raff and Camel Up had been set up and other games were out ready to be tried.  Before long Purple and Black had also arrived and there was a steady stream of games being played including Toc Toc Woodman, Escape: The Curse of the Temple and Cube Quest, and a steady stream of pieces flying across the room.  Old favourites like Dobble, Incan Gold, The Great Balloon Race and Carcassonne also got an outing as well as the Lego game, UFO Attack.

The Great Balloon Race
– Image by boardGOATS

Thanks to everyone who came, both visitors and gamers – it was great to see it so well attended.  Everyone seemed to enjoy themselves, so it’s definitely something we’d be interested in doing again in a few months time.

BoardGOATS @ “The Mix” – Saturday 18th April 2015

The Mix in Wantage town centre is holding a drop-in gaming session on Saturday from 10.30 am until 2.30 pm.  Members of the club are providing games and will be teaching people how to play them.

The Mix
– Image from thewantagemix.wordpress.com

There isn’t an awful lot of space so the idea is to encourage people to drop in and play a short game or two.  We are planning to bring a few eye-catching games like PitchCar, Riff Raff, Bamboleo, Toc Toc Woodman, and Saturn, but most of the gaming will be smaller filler games like Dobble, Turf Horse Racing, No Thanks!, Walk the Plank!, The Great Balloon Race and some of our other light favourites.  We will also be bringing some classic gateway games like Carcassonne, Ticket to Ride, The Settlers of Catan and Jamaica as well as a small number of deeper games, just to show people what else is out there.

Round and About - The Mix
– Image by boardGOATS

The event has been well advertised and was mentioned in the Ramblings section of the April edition of the local magazine, “Round and About”, so we are hoping for a decent turn-out.  Please pop in if you are in the area on Saturday.

Save the Date: Mixing it in Wantage

The Mix in Wantage town centre is a community space that can be booked for use by local groups, organisations, businesses and individuals for activities, fund-raising, meetings, workshops, and presentations etc.  For four days a week The Mix is used as a ‘hot desk’ area for local people to use as a space to work from in town, however, Saturdays and evenings are available for local groups and community events.

The Mix
– Image from thewantagemix.wordpress.com

We will be holding a gaming session from 10.30 am until 2.30 pm on April 18th 2015.  There isn’t an awful lot of space so the idea is to encourage people to drop in and play a short game or two, so we will be bringing along things like PitchCar, Riff Raff, Dobble, Turf Horse Racing, No Thanks!, Walk the Plank!, The Great Balloon Race and some of our other favourite filler games.

Riff Raff
– Image used with permission of
BGG contributor punkin312

31st December 2014

The first challenge of the evening was to set up a track for our “Feature Game”, the gorgeous, dexterity car-racing game, PitchCar.  We started with getting pieces out of the box, then we decided the table needed to be expanded, then we struggled to make the ends of the track meet!  After a bit of pantomime, we eventually resorted to one of the suggested tracks, including chicanes and the bridge/tunnel from the first expansion.

PitchCar Track 31/12/14

Once the track is set up, the game itself is very straight-forward, with players taking it in turns to flick their little wooden “cars”, and the winner the first to complete (in our case) two laps of the track.  The rules are simple: a flick must be a flick (not a push), and cars must end their turn the right way up on the track.  Leaving the track is allowed, but cars must not fly more than two track sections or touch the table.  The leading player always plays first in each round.  Anyone who violates the rules forfeits stroke and distance, but any consequential moves to cars that stay on the track are valid.

PitchCar

Blue missed out on the practice lap as she was preparing food, so started from the back of the grid.  Black got off to a flying start and led round the first couple of corners before the rest of the pack caught up. Blue and Pink had caught up by the bridge, but Black held them off through the chicanes before they finally passed going into the bridge.  It was short-lived however, with Black retaking the lead before Pink passed and took a commanding lead going into the second lap with a disputed two wheels off the track.  Even with an eventually agreed penalty of a missed turn, his position turned out to be unbeatable.  Meanwhile, Blue and Black tussled before Blue got stuck on the bridge on her second pass and Black romped away, finishing second.  That left Blue and Purple to fight it out for the honour of the wooden spoon.  This was a competition they both seemed determined to win, with a series of miss-flicks, and over-flicks, but Blue eventually made it across the line first, with a cloud of smoke.

PitchCar

While tea was cooking, we played a couple of quick games of Belisha. This is a Rummy-based game with cards that depict a trip from London to Oban.  The game was a Christmas present and appears to be an original 1937 edition which probably makes it the oldest game we’ve played.  The cards run one to thirteen in four colour suits, but each card also has a road sign.  Like Rummy, players first draw a card from the face down draw deck or the face up discard pile.  They then play any runs or melds they want, with the difference being that the melds can be in numbers or road signs.  Turns end when the active player discards a card.   The game itself is fairly straight forward, though we still managed to play it wrong!  When laying runs of cards, we were playing any cards in sequence, whereas they are (of course) supposed to be the same colour/suit.  With this game it is usual to play several rounds and the game ends when a player to reaches a pre-agreed total, however, as we were only filling time, we just played a couple of hands with honours going to Black and Pink.

Belisha

After we’d eaten, we decided to play CO2.  This was the Feature Game two weeks ago, but we didn’t get round to playing it.  As only two people had played it before (and that was a long time ago), we spent quite a long time reminding ourselves of the rules, to say nothing of punching out all the pieces!  The game itself is quite an unusual one as it is cooperative, but also competitive.  The idea is that players have to cooperate to save the planet, but the player who is the most successful wins.  Alternatively, if players don’t cooperate, then the greenhouse effect will overpower the planet and everybody loses.

CO2

Each player is the CEO of an energy company responding to government requests for new, environmentally friendly power plants.  There are three stages to building a power plant:  proposing a project; installing the infrastructure for a project, and building the power plant.  Proposing a plant is rewarded by the local government grants (money, technical resource cubes or scientific sponsorship).  On the other hand, installing infrastructure has an environmental cost:  at the start of the game, each region starts with a certain number of Carbon Emissions Permits (CEPs, granted by the United Nations).  These CEPs are spent whenever the region needs to install the energy infrastructure for a project. Building a power plant earns victory points, but also has a cost associated with it which is paid in money and technical resource cubes.  This cost varies depending on the nature of the plant and also changes throughout the game.

CO2

The game is played over five decades and each decade comprises three rounds.  In these three rounds, the players need to try to satisfy the energy demand of the different continents.  At the beginning of each new decade, the energy demand of each region is evaluated and if they don’t have enough power plants, they have to build a fossil fuel plant to supply the deficit.  These are drawn at random from a pile and correspond to gas, coal and oil.  Each of these cost the region one CEP, but more importantly, they contribute to the burden of CO2 in the environment.  When the level of CO2 reaches 350 ppm, the world starts to suffer environmental disasters and at 500 ppm, the game is over and everyone loses.

CO2

At the beginning of each decade, money is awarded to each company based on their scientific expertise.  Each company starts with a scientist, though they can get more if they choose when proposing a new project.  The CEO of the company can assign their scientists to project, which earns them expertise in one of the associated scientific technologies each turn.  When a power plant is built, if there is a scientist working on the project they get the opportunity to do what scientists like to do best: travel to a conference to present their work.  When the conference has its full compliment of scientists, more expertise is awarded and they all return to the company.  Thus, through the scientists, the companies gain wealth which can be used for building power plants, however, they also need a given level of scientific expertise in each technology before they can build power plants of that type.

CO2

The game is quite fiddly and there are a lot of things to consider.  For example, a player may propose a solar power station or install its infrastructure, but they cannot build one unless they have sufficient scientific expertise.  Similarly, the location of solar power plants is also restricted to certain continents, so a solar project can only be proposed in certain regions.  The player who builds the most different power plants in a region gains control of that region and (more importantly) its CEPs.  CEPs are used when building the infrastructure to build a power plant, but are also worth points at the end of the game.  CEPs can be bought and sold on a market, and their price fluctuates throughout the game, with the final value affecting the number of victory points they are worth.  Points are also awarded to players who successfully complete their company’s personal goal (which is depicted on cards handed out at the start), or for achieving goals set out by the UN (which are cards laid out near the board and are available to players throughout the game).

CO2

We were very, very lucky with the set up.  Each region gets one fossil fuel power plant drawn at random and the total CO2 sets the initial CO2 level in the environment.  In our case, we had a lot of gas-fired power stations which are relatively environmentally friendly, so we started off well.  Purple started building in Oceania and Black in North America.  Meanwhile Blue started building up her expertise in solar and Pink just looked puzzled. Although were were unable to satisfy the worlds power demands, for the first couple of decades, we continued to be lucky and avoid the most highly polluting fossil fuel plants, which gave us a chance to start to get a feel for the game.

CO2

After a brief break to admire everyone else’s fireworks and sharing a bottle of dodgy rosé champagne, we continued playing.  Pink was now somehow in the lead, despite having to be woken up for his turn each round.  Blue suddenly realised that she’d proposed a couple of nuclear fusion projects that weren’t allowed in those regions, but everyone just shrugged and carried on with Black commenting that it “was that sort of game”.  Eventually, the CO2 level reached critical and disaster struck North America.  As Blue was the only player without a power plant in the region, she had to pay the price (a valuable technical resource cube).

CO2

It was then that Black claimed a UN goal card, to choruses of, “Oooo!  What did you do there?  What does that do!?!?” as Black surged along the score track taking the lead.  Inevitably, everyone suddenly looked to see what power plants they had built and tried to match them to the cards that had been sat quietly beside the board for the whole game, totally ignored.  Then there was a flurry of people claiming them as the game came to an end.  It was only then that Pink noticed how many CEPs Blue had amassed – with her company goal card giving her extra points for each CEP she had in hand.  Black’s company goal on the other hand, gave him points for achieving UN goal cards, which explained how he knew what they did and had paid so more attention to them than anyone else.  As the people reading the rules, Black and Blue had a better grasp of the game and it was not surprising that they finished fighting it out for the lead, but in the end it was Blue who took the first win of 2015, albeit having mess-up in the middle.

CO2

Learning Outcome:  Late at night is not the best time to learn to play long and complicated games…

31st December 2013

The evening started with a quick two player game of “extend the table and try to find space for it”.  Just as we were finishing, one of our regulars arrived with his family, including his dinosaur-pyjama-clad four year old – unquestionably the youngest GOAT to date!

PitchCar

As planned, we started off with our “Feature Game”, the gorgeous, dexterity car-race, PitchCar.  The idea of this game is that, starting with the player at the front of the field in each round, players take it in turns to flick their small wooden car round the custom-made circuit.  Since the game was new to so many of the players, we started out with a simple track with just one jump (from the first expansion) and smooth corners (from the second expansion).  Despite their tender years, Black and Yellow demonstrated a remarkable aptitude, and Black ran in the easy winner.

PitchCar Track 1 - 31/12/13

The first game was such a hit that when three more people arrived, we built a second, slightly more complex track while pizzas were “prepped”.  In this game, Blue (played by one of the new arrivals), quickly got half a lap ahead and managed to maintain his lead until the end.  This was followed by a game of “hunt for enough chairs” by which time, the first of the pizzas were ready.  By this time, despite it being two hours past his bedtime, “dinoGOAT” was still keen to play on, however, we managed to persuade him (with the aid of a mince pie) that it was bedtime and we’d play Dinosaur Race another time.

PitchCar Track 2 - 31/12/13

That left us with just enough people to give the first of our “Christmas Games” an outing.  Waldschattenspiel is not, as you might think, a game about what bears do in the woods.  It is actually a really unusual game, played in the dark, where one player (the designated adult!) operates a candle and the others are little dwarf meeples with felt hats.  The idea is that that wooden trees cast shadows, and the dwarves, who start the game hiding in the woods, have to meet up together behind the same tree. The snag is that when they move, they must do so without being illuminated by the candle. Any photophobic dwarves caught in the light become “frozen” and are unable to move until they are rescued by other dwarves.  The dwarves started out badly when Green got trapped, and then frozen, very early on.  The rest of the dwarves managed to meet up, but in a failure of strategy, tried to rescue Green as a group.  When they all got trapped and only Red was able to escape, the writing was on the wall and the Candle scored a win on the next move.

Waldschattenspiel

Next up was the second of our Christmas Games, 7 Wonders.  This is a card drafting game, where each person picks one card from their hand to play, then passes their remaining cards on to the next player.  The aim of the game is to build your civilisation by developing your science and technology and building one of the seven wonders of the ancient world.  We played the ‘A’ side and with seven players, most of whom had never played it before, there was a lot of chaos, and the game was a bit of a mystery to a lot of us. However, the game was won by one of the new players, who, as well as successfully building the Hanging Gardens of Babylon, also had a strong army and had a well developed civilisation.

7 Wonders

A couple more players left and the rest of us played with the tower from Amerigo while we decided what the next game should be.  Enticing though it was, it only played four, so, after much deliberation, we decided to play Dixit.

Amerigo

This is a clever, light card game, where the “active player” secretly chooses a card and uses a sound, word, phrase or sentence to describe it.  The other players all choose the best card from their hand to match the sentence and secretly hand them to the active player who shuffles the cards and displays them to everyone. The players then try to guess which card was played by the active player with points being awarded for choosing correctly, having your card chosen by another player, and, as the active player, for being ambiguous enough to ensure that some players, but not all, chose their card.  The artwork by Marie Cardouat is wonderfully surreal and the game produced some equally peculiar clues in what ended up as a close game. Blue took an early lead, but it couldn’t last and, everyone else closed, pausing for just a brief interlude to sing Auld Lang Syne and watch fireworks (it was raining, so we “wimped out” of setting off our own and just admired everyone else’s from the warm; one group were especially obliging and set off some very nice ones just outside the window!). White snuck ahead of Blue with the last point of the game, and took the first win of 2014 adding it to her last win of 2013. This was in contrast to Red who lost both the last game of 2013 and the first game of 2014!

Dixit

Learning Outcome:  Cold pizza isn’t that bad after all!

27th December 2012

With Christmas day and New Years day both falling on a Tuesday (and players valuing playing games with their family more than with other GOATS – can’t imagine why!) we decided to have an extraordinary meeting on the Thursday.

This week there were six of us, including two new people.  However, although we didn’t start until 8pm (as burgers and chips had to be dealt with), we still managed to squeeze in four games.

With Christmas so recent, everyone had new games to play, and the first one up was a Santa Special – Mundus Novus. This is a card game where players are seventeenth century Spanish ship owners, travelling to the New World and making their fortune.  It took us a while to get started, but once we got the hang of it, everyone started to rack up dubloons at a steady rate. We were pretty much neck-a-neck when the game came to a bit of a shuddering halt because one of us played the equivalent of a Royal Flush, which wins the game outright.

Mundus Novus

Next we played the “Feature Game” which was PitchCar, a gorgeous, dexterity car-racing game.  This game was also a Christmas Special and included the first expansion which has shicanes and jumps/bridges.  For this game we used one of the standard layouts making full use of the special features.

PitchCar Track - 27/12/12

Once everyone had completed their qualifying lap, we were off.  Yellow, who won the qualifying, stalled on the grid, so Pink led into the first corner and got in everyone else’s way.  Meanwhile, Black went for a pitstop and came out Orange. After about half a lap, Green had got his nose in front and despite the best efforts of Blue and White (who came from the back of the grid to finish second), this proved an unassailable lead.

PitchCar

Next up was The Resistance: Avalon.  This game is a little different with players dividing into two teams, the Loyal Servants of Arthur and the Minions of Mordred, to go on a series of quests.  Arthur’s team want the quests to be successful, whereas Mordred’s team want them to fail.  The catch is, the Loyal Servants of Arthur don’t know who Mordred’s men are and players vote for teams to go on each quest.  The first two quests were successful, before the Minions managed to sneak in a failure.  After winning the fourth quest, the Loyal servants snatched defeat from the jaws of victory when Merlin was named correctly and assassinated.

Avalon

The last game of the evening was an old favourite, Dobble and we played several chaotic rounds in different styles before we went home.

Dobble

Learning Outcome: A little research before preparing your Christmas list goes a long way!