Author Archives: nannyGOAT

9th July 2013

This was our first meeting after the fire at the Jockey, so was the first meeting in someone’s home and therefore had a slightly different feel.

While we waited for people to arrive, we had a mess about with Hive.  This is a little two player game that some have compared to Chess.  This similarity comes from the fact that the pieces are Black and White and different pieces have different characteristics in the way they move.  Although much of the thinking is similar, the theme is insects and there is no board.  We had hardly started when everyone else arrived, so we left the teaching game for another occasion and decided to start something bigger.

Hive

In honour of the Jockey, we considered playing Flash Point:  Fire Rescue, however, we thought this could be considered bad taste so we decided to stick with our original plan to play our “Feature Game”, Agricola.  This is a game we played a few weeks ago, about farming in the middle ages.  Each player starts with a two room wooden hut and farmer and his wife.  In each round, players take it in turns to send the members of their family out to work.  The problem is that each action can only be taken once, by one player in each round.  In addition, there are only fourteen rounds and at intervals there are Harvests when all members of the family must be fed or the family has to go begging.  Last time we played the “basic game”, but as everyone had played it before (though some had only experience of the “basic game”), this time we decided to add a layer of complexity by playing with the “E-Deck” of “Minor Improvement” and “Occupation” cards.

We had a bit of a debate about whether we should just deal out the cards or whether we should “draft”.  Drafting is where everyone chooses to keep a card from their hand and passes the rest of their cards to the player on their left;  they then choose a second card from the hand they receive from the player to their right, before passing the rest on, and so on until all the cards have been shared out.  This has several purposes.  Firstly it means everyone knows what cards are in play, which allows for a deeper level of strategy where players can deliberately play to obstruct other people’s game.  Secondly, in theory, it means that nobody ends up with a really good hand while someone else ends up with all the rubbish cards.  Finally, it also means that players can choose cards that work well together, however, this can result in a bit of an “all or nothing” game depending on whether the plan works or not.  We decided against drafting as two players had never played with the cards and felt that they wouldn’t know what a good card or a good combination of cards was.  Although this was undoubtedly the right decision in the circumstances, unlike many games, the cards are not carefully balanced and there are definitely some cards that are better than others, so it would certainly be something to try another time.

Agricola

After carefully tiling the boards to make them fit on the table, we dealt out the cards and Red won the start player lottery.  Everyone made a dash for occupations before the players began to develop their different strategies.  Red had a occupation cards that made upgrading his wooden hovel into a stone palace cheaper, so decided to prioritise that, while Green decided to expand his family and went in for agriculture and fishing.  Meanwhile, Blue enclosed a massive pasture and Turquoise engaged in vegetable farming.  Each strategy appeared to have its good points and bad points, for example, Blue covered a lot of the space available, however, she spent the early part of the game flirting with starvation; in contrast, Green had plenty of food available, but struggled to make use of all the land.

In the last few rounds, everyone made the obligatory dash for points.  Red finally managed to upgrade his five bedroom mansion to stone, but at the expense of everything else except one solitary field; Blue added a stable to her pasture and invested in the next generation; Turquoise built three large pastures and crammed three children into his three bedroom brick house, and Green optimised his final harvests and enclosed a pasture for a couple of cows.  Turquoise ran out an easy winner with over forty points having managed to participate in a little bit of everything except sheep.  Blue and Green came in joint second with twenty-nine points apiece.

Agricola

Learning Outcome:  Living in a stone mansion does not make you a good farmer.

Next Meeting – 9th July 2013

Following the fire at the Jockey, our next meeting on Tuesday 9th July will be held in a private house in Stanford.  Please get in touch if you would like to come along and would like directions.  As usual, we will be playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.

In honour of the Jockey, we considered changing the “Feature Game” to Flash Point:  Fire Rescue.  However, we thought this could be considered bad taste so we decided to stick with our original plan of Agricola, which is about farming in the middle ages.  It is a game we played a few weeks ago, but we wanted to give it another go.

Agricola

And talking of farming…

A few months ago a farmer was harvesting his crops.   He was driving his combine harvester through his field when he accidentally ran over a drunken asleep amongst the wheat.

There was blood, sovereign rings, Kappa tracksuit and Burberry all over the place.  It took him ages to sort the wheat from the chav…

Very Sad News

As has been widely reported, there was a serious fire at the Horse and Jockey pub at 9 pm on Saturday night.  Fortunately, nobody was hurt, but although the building appears to be structurally sound, there is extensive smoke, fire and water damage and it will undoubtedly be some time before the pub reopens.

Fire at the Jockey

Fire at the Jockey

Fire at the Jockey

Undeterred, boardGOATS will continue, for the time being in people’s homes.  So, if you want to come along, get in touch to find out where we will be meeting.

25th June 2013

This week, we started off playing a slightly neglected old favourite, No Thanks!.  It seemed like ages since we played it last, but it turned out that it was less than two months ago that it last got an outing.  Since it is a quick card game where rounds take just a few minutes, it was ideal to play until everyone had arrived.  Next we, we played the “Feature Game”, Incan Gold, which is another game we’ve played previously.  In this game players are going down a mine and trying to get out with as many gems as possible before it collapses.  One player made a bit of a killing in the opening round, but she failed to hang onto the lead and was pipped by just two gems at the very end.

– Image by BGG contributor joshie

It was a bit of an evening for games we’ve played previously, as next we played Alhambra (which was a “Feature Game” at the end of last year).  This is a tile laying game where players have to collect sets and score points for having the most in any one set.  Scoring takes place twice during the game and once at the end, and each time the number of points increases.  This time, Blue (who won last time), got a terrible run of the cards and Red who had missed it last time, had an amazing game winning by a very large margin.

– Image by BGG contributor EndersGame

Racing fish may not seem like an obvious choice for a game theme, but it turns out that it actually works really well.  We played Salmon Run just two weeks ago and although we enjoyed it, we were all a bit tired, so we decided to give it another go this week.  For variety, however, we changed almost all the boards, using  S2, 3M, 4E, 5E & F2.  This time, Black got going much quicker than everyone else and headed left followed by Red while White went right.  Black decided not to worry about fatigue cards and just run for it, while Red and White were more cautious.  Black’s tactics seemed to pay off, however, as he made it to the spawning pool first and nobody else could quite make it in time.

– Image by BGG contributor kilroy_locke

Our final game game was Forbidden Desert which we also played last week, however it is a new release this year and it was a very close game last time, so we felt it deserved another outing.  This time we didn’t have a Water Carrier, but we managed to make good use of the tunnels and the Navigator’s ability to move other players three spaces for the cost of only one action.  These with the Archeologist’s ability to clear extra sand meant we ran out comfortable winners.  We’ll have to ramp up the difficulty next time!

– Image by BGG contributor henk.rolleman

Learning Outcome:  Doing well the first time you play a game doesn’t mean you’ll do well the second time…

Next Meeting – 25th June 2013

The next meeting is on Tuesday 25th June playing shorter games from 7.30 pm as people arrive, until 8 pm when we will start something a little longer.

This week the “Feature Game” is Incan Gold, which is a light “push-your-luck” card game where players are going down a mine and trying to get out with as many gems as possible before it collapses.  We’ve chosen this game as it is not too long, very accessible and we should be able to play two or three others suited to whoever turns up.

Incan Gold

And talking of mining…

Jeff bought a Thermos flask for working down the pit because he was told it kept hot things hot, and cold things cold.

He proudly took it to work the next day and when they took a break his mate noticed the flask. “What’ve you got in there Jeff?  I could just do with a drop of tea!”

“Sorry,” Jeff said, “I’ve only got coffee and ice-pops in it…”

Stanford-in-the-Vale Summer Festival

This year, in order to raise our profile in the village, we will have a stall at the Summer Festival on Sunday (weather permitting).  We are planning to have a “Dobble Against the Clock” competition, Turf Horse Racing and a small table with people playing Army of Frogs.

We will be starting at 2pm on Sunday afternoon, hopefully on the village green in front of the church, as long as it’s not raining…

Stanford-in-the-Vale

Stanford-in-the-Vale Summer Festival

This year, in order to raise our profile in the village, we will have a stall at the Summer Festival on Sunday (weather permitting).  We are planning to have a “Dobble Against the Clock” competition, Turf Horse Racing and a small table with people playing Army of Frogs.

We will be starting at 2pm on Sunday afternoon, hopefully on the village green in front of the church, as long as it’s not raining…

Stanford-in-the-Vale
– Image from holisticvetmed.co.uk

11th June 2013

A couple of us arrived very early and managed to squeeze in a couple of games and dinner before anyone else arrived.  First up was Forbidden Desert.  This is a very new, cooperative game, where players work together to try to escape from the desert before the get swamped by the sand storm or die of thirst.  Although they have a lot in common, it is quite different to its older brother, Forbidden Island, and we felt, quite a bit more advanced.  Since it was only the second time out of the box, we played on the Novice Level.  Essentially, the game consists of a grid of tiles with a storm in the middle.  As the game progresses, the storm moves about, shifting the other tiles creating sand dunes as it goes.  The explorers also have to combat the lack of water in the desert, all the while trying to find clues to the location of parts of an ancient burried flying machine, and eventually, the parts themselves.  In the end we did it with a little breathing space, but there is no way we would have escaped without the Water Carrier’s special ability to get more water from the well.

– Image by BGG contributor duchamp

Next we managed a quick game of Morels.  This is a really pretty set collecting game with a mushroom theme and added “woodsiness” in the form of forage sticks which act as a sort of currency.  The idea is that you can collect the easily accessible mushrooms “at your feet” for free, or you can choose a less accessible fungi for the cost of one or more forage sticks.  Once you have a set of three or more mushrooms you can cook them, with added cider or butter flavouring to add points at the end of the game.

– Image by BGG contributor philsstein

It is the Stanford-in-the-Vale Summer Festival this weekend and we are planning to have a stall to raise our profile (weather permitting).  Since it is quite robust, we are planning to make Army of Frogs available to people to play, so we thought we should try to get to grips with it first. Basically the idea is that you jump one of your hexagonal frog tiles (if you can) and then place a frog from your hand, finally drawing another frog from the bag to make your hand back up to two frogs.  Somehow, we managed to play this apparently simple little game wrongly not once, but twice!  Something to work on before Sunday…

– Image by BGG contributor Moviebuffs

Then, we played this weeks “Feature Game”, Mission: Red Planet, which is about colonizing Mars.  In this game, each player is a colonial power which sends astronauts, in space shuttles, to occupy the most promising zones on the planet.  It is an interesting game with a curious mixture of luck and judgement.  The luck comes from the rockets that are available at the start of each round, the value of each region of Mars (which is hidden in the early part of the game) and the destiny cards drawn.  The judgement comes from the character cards which enable players to place a number of astronauts into rockets and often do something else, like launch a rocket early or move astronauts around on Mars or even sabotage someone elses plans.  The character played also dictates when the player gets their turn which leads to a lot of trying to “out think” everyone else, and with only ten rounds, once a card has been played you may not get the chance to play it again.  This sort of game can either go very well or very badly and this is exactly what happened:  Red came in four points ahead of Blue with fifty-five points, while Green finished with less than half that.

– Image by BGG contributor kilroy_locke

The last game of the night was Salmon Run.  This is a new little race game, where players are fish dodging bears, eagles and rapids, jumping waterfalls and trying to be the first to get to the spawning pool without being too tired.  The game has a modular board and, as it was new to most of us, we used a fairly easy set up:  S1, 4E, 3E, 2M and F1.  Red started quickly up the right side of the course with Black and Grey giving chase.  Unfortunately Red banged her head against the bank which gave Grey and Black the chance to overtake.  Black set the bear on Grey a couple of times and managed to sneak ahead, but Grey made a run for the last water fall and managed to sneak into the spawning pool, and as the last player in the round, ended the game and the evening.

– Image by BGG contributor kilroy_locke

Learning Outcome:  For teaching at the Summer Festival, it is probably a good idea to have some laminated crib-sheets available!

Next Meeting – 11th June 2013

The next meeting is on Tuesday 11th June playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer.

This week the “Feature Game” is Mission: Red Planet, which is about colonizing Mars.  In this game, each player is a colonial power which sends astronauts, in space shuttles, to occupy the most promising zones on the planet.  We’ve chosen this game as it is not too long and we should be able to play two or three others.

Mission: Red Planet

And talking of Mars…

NASA was interviewing professionals to be sent to Mars.  Only one person could go, and it was a one way trip.

The first applicant, an engineer, who was asked how much he wanted to be paid for going.

“One million pounds”, he answered, “Because I wish to donate it to an educational trust.”

The next applicant, a doctor, was asked the same question.

He asked for two million pounds.  “I would give a million to my family,” he explained, “And leave the other million for the advancement of medical research.”

The last applicant was a politician.

When asked how much money he wanted, he whispered in the interviewers ear, “Three million pounds.”

“Why so much more than the others?” the interviewer asked.

The politician replied, “One million is for you, I’ll keep one million, and we’ll give the engineer one million and send him to Mars.”

28th May 2013

The first game of the evening was Ice Flow, the cute strategy game where players have to cross the Bering Straight from Alasaka to Siberia by jumping from ice floe to ice floe.  We had played a quick game last time just before we finished, and this game started the same way as that one with Black making all the running and Red following on behind.  The first explorer home was Black  with a Yellow explorer was hot on her heels.  Black’s  remaining two explorers were very close to home though and ready to pounce.  This meant that Yellow was forced to try a bit of blocking to prevent Black and Red getting home, but unfortunately it needed a couple of moves too many and it was an easy win for the Black as the youngest player, with Red a close second.

Ice Flow

The other game we played was the “Feature Game”, Agricola, which is a highly regarded game about farming in the middle ages and since half the players hadn’t played it before, it was very much a learning game.  The idea is that players are medieval farmers living in a two room wooden hut with their spouse.  Life is hard, and success is measured by the quality and size of your home, the number of animals you keep, and your ability to put your land to good use.  However, your priority is simply to get enough food to survive and survival is difficult without resorting to begging.  Each round, the family go out to work to try to obtain materials to improve their homestead or to work on the land to avoid starvation, but there are always lots of things players want to do, and never enough turns.  To make matters worse, at intervals during the game, there is a harvest when the animals breed and the grain is brought in, but everyone has to be fed.

It was quite difficult for the players who had not played it before to grasp how to start, but Cyan and White started out collecting all the wood, while Green hoarded all the clay.  In the absence of anything better, Blue scraped together enough wood to extend her hut and decided engaged in a little procreation which meant she could send the children out to work on the land and an early age.  Meanwhile Cyan moved into animal husbandry building lots of fences and breeding sheep while Green got all house proud building a clay oven and extending and renovating his hut from a wooden shack to a brick cottage.    Unfortunately Green failed to use his shiny new oven before harvest so famine arrived and his burgeoning family had to beg to survive.  Although Cyan had a very impressive flock of sheep, without an oven, her family were forced to live on fish and it showed in the final score.  Green’s large family and building a huge paddock in the last round offset some of his five begging cards and he came home a close third, however, Blue ran out clear winner 11 points ahead of  White in second place.

Agricola

Learning Outcome:  You needed to do a little bit of everything to be a successful farmer in the middle ages.