| – Video maxari5 on youtube.com |
Boardgames in the News: Games Shop Closures – Is it really THAT Bad?
In an excellent recent article on the TabletopGaming website by Ludoquist co-owner, Nick Smith, listed some thirty games shops that have closed so far this year—in six months that is a lot, and behind every one there are the people, the gamers who were enthusiastic about gaming and have finished with debts, bankruptcy, a lot of stress and are likely now out of work. Each closure is a tale of personal disaster and tattered dreams. A closer look at this list, however, shows that nearly two thirds of the shops in this list are branded “Geek Retreat”, so what’s that all about? Is there more to this than first meets the eye?
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| – Image from geek-retreat.uk |
Geek Retreat is a franchise built on a successful venture in Glasgow and then in Newcastle. Instead of the “Pay-to-Play” model used by a lot of games cafés, they rely on a commitment from customers to buy food and drink at intervals. They are not simply board game cafés, to a greater or lesser extent they cater for a wider range of interests including collectable games, comics, Pokémon and miniatures. This varies from venue to venue, indeed, one of the issues they have is that the only thing the shops really share is the branding. As a result, some are reportedly excellent, while others have a reputation for being very smelly for example and some are cramped, cliquey or otherwise unappealing.
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| – Image from geek-retreat.uk |
Further, there are rumours online about the Geek Retreat franchise itself. In October 2020, Geek Retreat announced their intention to open a hundred venues—a ballsy move given the situation just a few months earlier due to the global pandemic and the fact that we had not yet been through the first Covid winter. The positivity of that announcement was somewhat tempered by suggestions that the intention was to place these next to existing stores, muscle in in their trade and ultimately put them out of business. There are other comments to the same effect, but Harry Antony on FaceBook was particularly vocifereous in October 2020:
“I spoke with the CEO of Geek Retreat over the phone because they wanted to find people interested in setting up and managing one of their shops,and they said they wanted to put a shop in every town in the UK, and they would get a contract with the council so only they could set up a gaming/geek culture shop in that town. What’s more, he asked where I lived, and I said I wouldn’t want to set up a shop there as there is already a newly-opened board game coffee shop here, and he said they would be able to put them out of business no problem. When I told him that they were friends of mine and they’ve worked on this for years, he said I need to not be soft and that business is a dog eat dog world. He also said they were arrogant for not taking Geek Retreat’s help to set up one of their franchise shops. I wouldn’t want anything to do with them.”
There is no question statements like this will not have helped the newly opening stores. Further, with an alleged £5-10,000 upfront fee and 8-10% cut (on turnover, not profit), there is a suspicion that the arrangement is much better for the franchiser than the franchisee. In a business which already has slim margins and at a difficult time, the high costs can be the difference between make or break. Since the franchisees get relatively little from the brand due to the lack of consistency, it has been suggested that many of the most successful stores ultimately re-brand as an independent after a year or so.
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| – Image from tabletopgaming.co.uk |
That is not the case for most of the closed venues listed in the article on the TabletopGaming website, however. These have closed, thanks largely to the current economic environment aggravated by the factors mentioned above, so perhaps it is no real surprise that the Geek Retreats have such a high attrition rate. One of these closures is Geek Retreat Oxford. This was opened in New Inn Hall Street in August 2021 by Matthew Wellington and Andra Gheorghe. Just six months later it closed and it now looks like it will not be reopening.
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| – Image from nicelocal.co.uk |
Oxford has a strong history of gaming venues with The Gameskeeper on the Cowley Road, Hoyle’s traditional games store at the junction of High Street and Longwall Street, and the highly popular Thirsty Meeples on Gloucester Green (which expanded and moved a couple of years ago). That Geek Retreat Oxford, which received excellent reviews while it was open, lasted such a short time, is very sad. But at least Oxford Geeks have other retreats—these need our continued support to ensure they survive the difficult times ahead.
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| – Image by boardGOATS |
Next Meeting, 26th July 2022
Our next meeting will be Tuesday 26th July 2022. As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer (table is booked from 6.30pm for those who would like to eat first).
Following the recent announcement of the Spiel des Jahres Award Winners, this week the “Feature Game” will be the Spiel des Jahres nominee, SCOUT (review, rules & how-to-play video). This is a short ladder-climbing game that should leave time to play some of the other games that received nominations or recommendations this year like Trek 12: Himalaya (how-to-play video) and Ark Nova (tutorial & play-through) or the Kennerspiel winner Living Forest (set up and rules video).
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| – Image by BGG contributor kalchio |
And speaking of ladders…
Jeff ran into the house shouting, “Mum, Mum! I’ve knocked the ladder down outside!!”
His mother replied, “Well, don’t bother me, go and tell your dad.”
Jeff answered, “Um, he already knows, he’s hanging off the roof…”
12th July 2022
Blue, Pink, Orange, Lemon and Plum all started with food, and Pink’s was accompanied with cocktails (again). There was a lot of chatter about playing something, but when Pine arrived, that ruled out …aber bitte mit Sahne (which we played last time). While the discussion about what to play and how to split the group was on-going Purple and Black arrived, so the discussion moved on to who would play what and who else was expected. In the end, Pink and Plum took themselves off to the other side of the pub to start setting up Altiplano while everyone else admired the 1980s box for the “Feature Game“, the bike racing game, 6-Tage Rennen (aka 6 Day Race).
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| – Image by boardGOATS |
When Lime, Ivory and then Teal rolled up a few minutes later, Ivory joined the Altiplano game, but Teal, after a tough day, eschewed its complexity and decided to go for a gentle cycle ride with the other group instead. In contrast to Flamme Rouge which we all played last time and emulates road racing, 6-Tage Rennen is set in a velodrome and mimics a six day race meeting. It is quite simple, much simpler than Flamme Rouge actually, but in spite of this the group still managed a “rules malfunction”. Similar to Flamme Rouge, the game is card driven, but rather than choosing simultaneously and then playing in race order, in 6-Tage Rennen players choose their card and play in turn order.
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| – Image by boardGOATS |
There are a couple of other key differences. Firstly, slip-streaming works differently: if a player lands on an occupied space, they move again. If that space is occupied by two riders, the active rider moves twice more and if it is occupied by three or more riders, then they can really make a killing. Also, 6-Tage Rennen is a points race, which means it is the player with the most points at the end who wins, not necessarily the first player to cross the line. Points are available for the first riders to finish with ten points for first place, but also at the intermediate sprints of which there are two, earning five points for the first riders to cross each line and in both cases there are points for the minor placings.
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| – Image by boardGOATS |
Teal went first and moved a single space, followed by Blue who used Teal to bounce on an extra space. Pine, Purple, Black and Orange, further demonstrated how to use the slip-stream mechanism, but it was Lemon, who like last time in Flamme Rouge, took an early lead, though this time without the penalty of Exhaustion cards. Not only did Lemon take an early lead, but she held it to the first sprint line taking the maximum five points, leaving Teal, Blue and Pine to take the three, two and one respectively. It was then that the rules malfunction really took effect.
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| – Image by boardGOATS |
The game is over thirty-five years old and imported from Germany, so the rules were originally in German, but this copy had two English translations. Unfortunately, these were both a bit unclear and, as a result, both Blue and Pine misunderstood how many green cards players started with. This meant everyone ran out of cards very quickly and Blue, on the fly decided players would refresh their hand from the grey cards. As Pine pointed out, this was likely to leave a shortage, so the number of cards was reduced slightly. This meant some players ran out more than once and replaced their cards several times as a result which changed the game massively.
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| – Image by boardGOATS |
Still, as everyone was playing with the same rules and nobody wanted to just start again, the group played on. Lemon led the pack over the second sprint line too, and then over the finish line to a landslide victory with the maximum twenty points, twice her nearest rival, Teal. The game hadn’t taken very long, and Black had long said he thought 6-Tage Rennen was better than Flamme Rouge and he along with some others were keen to play again with correct rules. So, Pine dealt out the correct number of green cards and Lemon, as the winner of the first race went first in the second.
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| – Image by boardGOATS |
The first thing noticed was the lack of a six in the starting hand. As Black pointed out, this was key to the strategy of the game—staying six spaces ahead of other riders helps stop players from “getting a bounce” and moving ahead, and that’s where the grey cards come in. Half-way round the track, there is a “special space” and players who land on this space discard their cards and replace them with grey ones. The starting green hand has a seven, two fives, several fours along with some lower value cards and should just last the duration of the race. Landing on the special space gives cards taken from two piles drawn at random—six slow cards (value one to three) and four fast cards (value four to six).
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| – Image by boardGOATS |
This time, Orange started fast taking the first sprint and continuing on to the special space where he traded in his cards for new grey ones. Lemon wasn’t far behind though, followed by Lime and Teal. Purple demonstrated how to play the game by getting a “double bounce” on her seven, moving twenty-one spaces from the back to near the front on a single turn. That left Blue and Pine who, reminiscent of last time, were “gapped” and struggled to keep up with the pack. Before long, Pine was dropped and resignedly, rolled slowly round the track; he would have stopped at the pub if he hadn’t been in a velodrome!
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| – Image by boardGOATS |
As the game unfolded, Teal commented on how clever it was and added, “It’s almost like it’s been play-tested…” Meanwhile, Black joined Blue and they worked together briefly until their teamwork broke down just before they were able to catch up with the lead riders. Lemon stalled on the “miss a turn” special space, allowing Teal to sneak past and pip her to the line. As everyone else made their final lunge for the finish tape, Lime and Purple positioned themselves for the minor places before Lemon accelerated past and crossed the line to take second. It being a points race, it was the total, not the finishing positions that count. It was much closer this time than in the first race, but the placings were still the same with Lemon just beating Teal, and Lime taking the bronze medal.
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| – Image by boardGOATS |
All this time, on the other side of the room, Pink, Plum and Ivory were playing Altiplano (with the Sunny Days mini-expansion). Altiplano is a worker-placement bag building game that is a re-implementation of the bag-building mechanic used in Orléans. The idea is that players draw resources out of their bag and place them on their personal action boards. Then, players take it in turns to move their “worker” round the rondel to different locations where they can carry out corresponding actions assuming they have the right resources in the right place. In essence, the game can be boiled down to one of resource improvement, for example, players can use an Alpaca to get Wool which they can later turn into Cloth.
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| – Image by boardGOATS |
Points are scored for the resources at the end of the game, with more valuable resources worth more points. Picking up Hut cards also increases the value of resources. When a player no-longer needs a resource, they can move it into their warehouse with completed “shelf-fulls” scoring points at the end of the game. Players have to be careful with this however, as once a resource is in the warehouse it cannot be used anymore. Additionally, players can also score points by completing contracts. It is the player that best interweaves these different aspects of the game that wins.
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| – Image by boardGOATS |
All three players felt they were making a poor fist of things and agreed they were “playing sub-optimally”. Ivory concentrated on collecting and completing contracts. In contrast, Pink completely eschewed contracts and instead focused on getting Glass tokens—the most valuable of the resources. To do this, he had to get cocoa first, which he did by taking the Cocoa Canoe and with it one Cocoa resource. He then increased the value of his Glass by taking the matching Hut.
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| – Image by boardGOATS |
As a bit of a chocoholic, Plum also wanted Cocoa but as Pink had nabbed the Cocoa Canoe, the only way she could get it was to buy an Extension board. Unfortunately, the first one was too early for her and she couldn’t afford it. The next Extension had the “Navigation” anchor icon on it associating it with the Harbour Location, but players are only allowed one Extension board at each Location and, as Plum started with the Fisherman, she was not able to get that one either. The next Cocoa opportunity didn’t come up until much later in the game, by which time it was too late really. She did take an Extension eventually, one for the Mountains, which enabled her to exchange Food to give Ore which she was then able to convert into Silver.
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| – Image by boardGOATS |
Last time the group played Altiplano, we discovered a “rules malfunction” associated with the purchase and use of carts. Unfortunately, although many other aspects of the rules were checked, this was overlooked, so instead of always being able to move one space for one food token, or more with a cart, the group played that they could only move if they owned a cart and then only move one space. That meant movement was much more difficult and made life more challenging. Once again, everyone was playing by the same rules, so it wasn’t hugely important though it may have shifted the balance of the game a little.
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| – Image by boardGOATS |
There was a nice atmosphere during the game though. In a Star Wars reference, Pink advised Plum, “Not to go trading with The Huts” and politely waited until the ladies were no-longer present before indulging in comments about his Woodcutter “getting some wood”. When he started getting wood, however, he couldn’t stop and finished with a particularly large pile. Ivory started with the Farmer and used his Alpaca to produce wool and wove that into some very high quality scarves. There was something remarkably “Fishy” about Plum’s strategy but especially when she carefully stashed too many of her fish in her warehouse and then ran out of resources. She had far more money than anyone else, but ultimately though, there was nothing anyone could do about Pink, who’s Glass factory gave him clear victory.
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| – Image by boardGOATS |
The cycle race finished long before the activities on the high plain. Lime decided to head off to make sure he got home before the infamous Oxfordshire road closures cut him off, and Teal having enjoyed his evening on the bike also took an early night. After some more chatter, the remaining six began “a quick game” of Bohnanza. This is one of our all-time favourite games, and it was time to introduce it to Orange and Lemon. Although it is not difficult, it is very different to the games we’ve played in the last few weeks, and is considerably more challenging if English is not your first language.
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| – Image by boardGOATS |
Bean farming might not seem an exciting theme, but the game is great fun and relies on the simple premise that players must not change the order of the cards in their hand. On their turn, the active player must plant the first card, the card at the front of their hand, and may plant the second card if they choose. Players have just two Bean Fields to work with, and each one can only hold one type of bean at any one time. Once the active player has planted their bean or beans from their hand, they turn over the top two cards in the central deck—these must also be planted before the game can progress, though the active player can trade them with another player or even give them away.
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| – Image by boardGOATS |
Once the two cards on the table have been planted, the active player may trade cards from their hand before drawing replacement cards. At any point a player may harvest beans, but the more cards they harvest, the more they are worth. However, if a player has a field with only one bean in it, they must harvest their larger field first. At the end of the game, the player with the most coins is the winner. Normally, the game ends after the third turn through the deck, but this time, because time was running short, the group finished after the first pass. This meant the group missed out on way the balance of the deck changes and the rare cards get rarer and the deck gets progressively shorter.
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| – Image by boardGOATS |
Purple started, and talked through her turn, followed by Blue. Pine knew what he was going to do and got on with it as did Black, before it was Orange and then Lemon’s turn. Purple started collecting Green and Soy Beans, with Pine planting Wax and Black-Eyed Beans. Orange competed with Blue for Red and Coffee Beans and with Black for Chili Beans. Lemon started with Blue Beans and later moved onto Green Beans. There were lots of “generous trades” and gifts too—the group generally play together nicely, but tonight, the heat and the tiredness all round, meant everyone was especially kind to each other.
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| – Image by boardGOATS |
With time marching on, the group agreed to call a halt when the deck ran out the first time, even though that meant Pine missed out on two turns that he had set up beautifully. It was a really close game, but it was Blue who just won the chocolates that Pink offered up for first prize. As she was only one point clear, she shared her winnings with Lemon who generously passed her’s on to Purple. It was hot and late, and as everyone left, the pub locked up behind them.
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| – Image by boardGOATS |
Learning Outcome: Games usually play better with the rules as written.
Deutscher Spiele Preis 2022 – Time to Vote
The best known award is probably the Spiel des Jahres: this year’s winners were announced yesterday. The Deutscher Spiele Preis, or German Game Prize, is slightly less well known, but arguably better reflects the slightly more advanced, “Gamers Games”, with the results usually more in line with Kennerspiel des Jahres category rather than the family Spiel des Jahres award, or “Red Pöppel”. Whereas the Spiel des Jahres awards are selected by a jury, the Deutscher Spiele Preis is selected by a general vote which is open to anyone, players, journalists and dealers alike.
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| – Image from spiel-messe.com |
Voters must include their name and address, so after removing any duplicates, all votes are treated the same with games placed first receiving five points, those placed second receiving four, and so on. The top ten games from the previous year are included in the ranking, so this year that’s games released in German since the end of July 2021. Thus anything new at Essen last year or the Spielwarenmesse (Nürnberg) this year, is eligible. So that includes games like Ark Nova, Cascadia, Libertalia: Winds of Galecrest, Terraforming Mars: Ares Expedition, Red Rising and Creature Comforts.
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| – Image by boardGOATS |
Voting is open until 31st July; it’s not necessary to submit a full list, so why not take the opportunity to vote for your favourite release of the year?
Spiel des Jahres Winners – 2022
The 2022 Spiel des Jahres (German Game of the Year) winner has just been been announced as Cascadia. Cascadia is a token-drafting and tile laying game featuring the habitats and wildlife of the Pacific Northwest. Players take turns expanding their terrain area and populating it with wildlife by taking a terrain and wildlife pair of tiles and adding them to their territory. Players are trying to create large areas of matching terrain to create wildlife corridors, while also placing wildlife tokens to achieve the goal associated with that animal type (e.g. separating hawks from other hawks, surrounding foxes with different animals and keeping bears in pairs).
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| – Image by BGG contributor singlemeeple |
In recent years, there has been a marked change in the sort of games winning the award with a noticeable shift to lighter games with a general drift away from “traditional board games” like past winners, El Grande, Tikal, The Settlers of Catan, Carcassonne, Ticket to Ride: Europe. This was epitomised by last year’s winner MicroMacro: Crime City, which is arguably more of an activity than a game. Although this may make games more relevant to a wider cross-section of the public, it also means the Spiel des Jahres awards are increasingly less applicable to more traditional gamers. This year’s winner, Cascadia is something of a throwback in this regard, being a more conventional modern board game and not as light as some of the recent winners.
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| – Image by Ludonaute |
That said, the introduction of the Kennerspiel des Jahres or “connoisseur” award eleven years ago, was aimed at filling the gap left by the drift of the Spiel des Jahres Award, with a move towards lighter games. As such, it is usually a better fit for the experienced gamer, though not necessarily those who enjoy classic Euro board games. This year, all three nominees were more traditional Euro-type games, guaranteeing that the winner would be too. The Kennerspiel des Jahres winner is announced at the same time as the winner of the “Red Poppel”, and this year it was another nature game, Living Forest, a game where players are a nature spirit trying to save the forest and its sacred tree from the flames of Onibi.
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| – Image adapted by boardGOATS from the live stream video on spiel-des-jahres.de |
The Kinderspiel des Jahres award winner was announced last month and went to Zauberberg (aka Magic Mountain), a game where players move sorcerers’ apprentices down a mountain, and ride the influence of the will-o’-the-wisp. As usual, congratulations to all the winners and nominees.
Next Meeting, 12th July 2022
Our next meeting will be Tuesday 12th July 2022. As usual, we will start playing shorter games from 7.30pm as people arrive, until 8pm when we will start something a little longer (table is booked from 6.30pm for those who would like to eat first).
Following last week when we played Flamme Rouge to mark the start of the Tour de France, this week the “Feature Game” will be the older bike racing game, 6-Tage Rennen (aka 6 Day Race). As for Flamme Rouge, players move their riders by playing cards and use slipstreams to gain an advantage, but it is more turn based than the newer game. This should be quick to play giving everyone a chance to play something different.
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| – Image by boardGOATS |
And speaking of bicycles…
Jeff was riding his bicycle up and down the street when he saw his mum in the front garden. He let go of the handlebars, waved his hands in the air and yelled to his mum “Look mom, no hands!”
His mum replied, “Be careful darling…”
Jeff was enjoying showing off however, so he lifted his feet off the pedals and shouted, “Look mum, no feet!”
His mum replied more sternly, “Be careful, darling…”
Then suddenly, there was a loud crash as Jeff and his bike hit the tarmac. His mother ran over and, as Jeff slowly got back up, he said, “Look mum, no teeth!”
28th June 2022
When Blue, Pink, Orange and Lemon rolled in (late thanks to the delights of the Oxford traffic and garden watering), Plum was already there. A gamer with Gweeples in Didcot, Plum was a friend of Burgundy’s that members of the group first met at his funeral about six months ago. While she finished her tagliatelle, Blue and Pink waited for their supper to arrive, and everyone admired Pink’s Pornstar Martini, the group revisited Tsuro, which Orange and Lemon had enjoyed so much on their first visit, last time.
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| – Image by boardGOATS |
While setting up, Pine arrived and needed a quick reminder of the rules, but that only took a moment: players have a hand of three tiles and, on their turn place one of them in front of their stone and extend it’s path, moving their stone (and any others) to the end of its path. Players are eliminated when their stone goes off the board or collides with another stone—the last player on the board is the winner. First blood went to Blue, who took out Lemon and Pine, but that was collateral damage as she had no choice and went off the board herself at the same time.
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| – Image by boardGOATS |
Pink was next, being trapped and left with no option, and then just Plum and Orange remained to duel it out. There was very little space left on the board and the writing was already on the wall when Plum went off. That left Orange a worthy winner, especially as he had a tile to spare too. Teal arrived and while Blue and Pink fed, he led everyone else in a game of No Thanks!. This is a game we’ve played a lot in the group and is a very clever design but like all the cleverest games, has very simple rules. Played with a numbered deck of thirty-two cards, the idea is that on their turn, the active player can take the card in the middle or pay a chip to pass the problem on to the next person.
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| – Image by boardGOATS |
The next person has the same decision: they can take the card and the chip, or pay a chip, and so on. At the end of the game, a player’s total score is the sum of the face value of the cards they took and the player with the lowest number wins. There are two key points that make the game, however. Firstly, if a player has consecutively numbered cards, only the lowest card in the run contributes to their total, which means cards have different values to different players. Secondly, nine cards are removed from the deck, which adds jeopardy on top. The game can play out in several different ways.
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| – Image by boardGOATS |
The player or players with the most chips are always in control, until one player is left with so few chips or runs out completely, that they are forced to take cards even when they don’t want them. This can prevent players, even those with lots of chips, from getting the cards they need to close runs causing the strategy to back-fire, and leaving those with the most chips with the most points as well. This time, Orange and Teal amassed a huge pile of chips each, but both managed to avoid ending up with multiple high scoring runs. Then someone dropped a chip on the floor giving Pine the opportunity to recount the tale of how he dropped a chip between the floor boards and how it is still there despite everyone’s best efforts.
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| – Image by boardGOATS |
This time, the dropped chip was recovered successfully and the game ended without further mishap. Orange and Teal took first and second respectively, giving Orange two in two games to match Lemon’s achievement at the start of last time. By this time, the feeders had finished feeding and everyone else had arrived, so it was time for the “Feature Game“. To mark the start of the Tour de France later in the week, this was to be the Peloton expansion for the cycling game, Flamme Rouge. Flamme Rouge is a fast-paced, tactical bike-racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The aim is to manage the first rider to cross the finish line.
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| – Image by boardGOATS |
Each rider has a deck of cards, and Players move their riders one at a time, by drawing four cards from the rider’s deck, choosing one to play, and recycling the rest. Once every player has picked cards for both their riders, players simultaneously reveal their cards and, starting with the cyclist at the front, each rider is moved in turn. After all the riders have moved, slip-streaming takes effect, with groups that have exactly one space between them and the group in front moving forward to remove the gap. Finally, every rider that still has an empty space in front of them is deemed to be riding into the wind and takes an exhaustion card which goes into their deck—these are bad because they are slow cards and block up plays’ hands.
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| – Image by boardGOATS |
At the start of the race, everyone’s Rouleurs have the same cards, and everyone’s Sprinteurs have the same cards. The Rouleurs have lots of cards with a similar face value, where the Sprinteurs have some cards that are faster and have a higher value, which are offset by others that are slower and have a lower value. Players have to balance how they manage their riders and make the most of the slip-streaming opportunities. The game is modular with the option to add hills to the base game. The Peloton expansion adds extra riders (so that the game plays up to six players), cobbled sections (aka “Pavé”), Feed Zones, and rules to set up a break-away.
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| – Image by boardGOATS |
Unusually with so many people, rather than splitting in to three groups playing three different games, we split into just two with both playing the same game. Since the Grand Départ was due to take place in the essentially flat Denmark this year, both groups largely played without hills, but included cobbled sections (à la Stage 5, from Lille to Arenberg, a week later). Cobbled sections change width frequently and are generally narrower than normal road, but perhaps more importantly, riders can no-longer benefit from slipstreaming but still get exhaustion cards. The slightly larger group, led by Ivory and Teal also decided to start with a break-away.
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| – Image by boardGOATS |
Their chosen route was Stage 11 of the stage race and took in three sections of Pavé. The first of these was shortly after the start, the second after the first hairpin and a short slight up-hill ramp, and the third was after a second hairpin and a little chicane. Teal and Lime made it into the breakaway and they stayed away for most of the game. Being at the front “pushing air out of the way” all the time is tiring though, and inevitably, they picked up a lot of exhaustion cards. That meant that as the Peloton was bearing down on them, just as the finish line was in sight, they didn’t have the energy fend them off.
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| – Image by boardGOATS |
As a result, Black and Pink, who had been sheltering in the middle of the group slid across the line just ahead of the gallant breakaway, who were definitely candidates for the day’s combativity award. Black took first place, having spent most of the race doing as little as possible and saving it all for the final sprint. While saving energy is a good tactic, Purple took it to a different level picking up no exhaustion cards at all, though she wasn’t able to turn on the burners in time to take advantage of it.
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| – Image by boardGOATS |
The smaller group, led by Blue and Plum rode a simpler route based on the Avenue Corso Paseo ride, with a cobbled section in the middle between the two hairpin bends. With most people in this group new to the game, they decided to keep things simple and eschewed the complexities of hills completely, sticking to a pan-flat course, and kept to the standard roll-out used in the base game. First Orange and then Lemon rode off the front while Pine and especially Blue were repeatedly under threat of being spat out of the back of the peloton. Most rounds seemed to end with Blue breathing a sigh of relief as she managed to hang on and Lemon laughing as she picked up yet another exhaustion card.
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| – Image by boardGOATS |
Once the riders had passed the Pavé the speed picked up and Blue and Pine started to try to move forward in the field. Lemon who had led most of the way “bonked” and “hit the wall”, and as a result, was unceremoniously dropped. It was tight, but Pine’s Rouleur was first over the line just holding off Plum’s first rider who took second followed by Pine’s Sprinteur who took third. It had been a close and quite attritional race, but despite the fact there were fewer riders with a shorter parkour, the race finished at much the same time as the other one. So races were compared and there was a bit of chatter about other options as people packed away.
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| – Image by boardGOATS |
Ivory took himself off for an early night, as did Teal, but those that were left were keen to play on, albeit not for long in some cases. Inevitably there was a lot of discussion about what to play, but when Ticket to Ride got a mention, Pine and Lime were keen to give the London version a run out, and were quickly joined by Pink and Purple. Ticket to Ride is one of our favourite games and we play a lot of different versions, short and long. They all have the same basic structure, but different layouts on different maps, and often with a little rules change. In summary, in the original game, players are connecting cities across the USA.
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| – Image by boardGOATS |
They do this by collecting coloured cards and then spending those cards to place trains. Players score points for placing trains and also for completing “Tickets” by connecting two cities together by any chosen route—the further apart the cities, the more points they are worth. The game end is triggered when one player has only two train pieces left and at the end of the game, the player with the most points is the winner. The original game takes around an hour to play with the full compliment, but more recently, there have been a number of smaller, lighter versions available. They have the same rules, but players have fewer pieces and the maps are more congested, based on cities like New York, Amsterdam and later this year, San Francisco.
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| – Image by boardGOATS |
This time, however, the version chosen was London. In this edition, players are placing buses to mark routes, and in addition to scoring points for claiming routes and Tickets, players also score points for connecting all the places in the same district. Pine won the “name the people on the front of the box” competition and went first. Lime crossed the city travelling from Baker Street to The Tower of London while both Purple and Pink did the same but from Buckingham Palace to Brick Lane, and via different routes. Pine had a northern route and a south route that looked like they would join up in the middle, but didn’t quite make it. He did manage to claim a district though, the only player to do so for a district of any significant size.
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| – Image by boardGOATS |
It was very close between first and second, though there was a bit more distance to Pink in third. In the end, Lime just pipped Pine to victory by two points. Meanwhile, there had been some debate between the other five as to what they would play. Blue suggested introducing Orange and Lemon to one of our old stalwarts, 6 Nimmt!, but it wasn’t one of Plum’s favourite games. So instead, Blue and Black introduced everyone else to …Aber Bitte mit Sahne, a clever but simple little “I divide, you choose” game. The idea is that one player is The Baker who divides the cake into pieces and then everyone else takes it in turns to take a one of them.
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| – Image by boardGOATS |
Each slice of cake has a type, a number on it and a some cream. When a player takes cake, they can choose to eat it or store it. For all eaten cake, players a point for each blob of cream. For stored cake, however, the player with the most of each type will score the number of points associated with that type. The clever part is that the number of points is equivalent to the number of slices of that type in the game, so the more common types which are harder to get a majority in are worth more, but they also have the most cream, tempting players to eat them straight away.
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| – Image by boardGOATS |
It is always difficult for the first couple of players to take the role of Baker, but this is exacerbated with five players. Blue went first, then Black. It was only a couple of rounds in, that the twinkle appeared in Plum’s eye as she realised how clever the game was and expressed her approval. It was quite tight in the early stages with players staking their claims to different sorts of cake. There was competition for kiwi and redcurrent, but others went largely un-stored (and therefore eaten). After everyone had been the Baker it was time to see who had the most of each and add up the scores. Black got lucky with the chocolate as everyone else was greedy and ate theirs.
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| – Image by boardGOATS |
Unfortunately, there was a rules misunderstanding and Orange thought he would get points for every slice he kept if he had the most of that type, so we’ll have to play it again soon so he can try again. This time though, Black who had been very abstemious and eaten none of his cake, ran out the clear winner with thirty-five points to Blue’s twenty-nine and Plum’s twenty-seven for second and third place respectively. Ticket to Ride: London was still underway on the next table, so as Orange and Lemon had not played it before, Blue got out Dobble. We’ve not played this in the group for years, but it is a fantastic little Snap-based filler.
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| – Image by boardGOATS |
The idea is that every card has several pictures and each card shares exactly one match with every other card in the deck and using this principle, there are five possible Snap-based games. Black decided discretion was the better part of valor and opted to spectate while Plum had a significant drive so headed off, leaving just Blue, Orange and Lemon. They started with a pile of cards each and the winner the first to shed their pile onto the central one. The game was all very well, but there was a vocabulary check as, although Blue said they could play in Ukrainian, Orange and Lemon were game to give English a go. Once the items had been identified, the mania started.
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| – Image by boardGOATS |
As it was a trial game, the piles weren’t carefully measured, but Orange quickly got the hang of it and in spite of the language differences, managed to shed his pile first for yet another victory. From there, the group did the reverse and started with one card and grabbed progressively matching cards from the middle. This can be quite savage, which is why Blue opted for the gentler game first. Still, everyone was well-behaved and nobody got scratched. The tension and concentration was palpable though and Ticket to Ride finished and Lime and Pine left with only a a cursory grunt from those playing Dobble, before Blue just edged it to win the final game of the night.
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| – Image by boardGOATS |
Learning Outcome: Tour de France coverage is available on ITV4.
Boardgames in the News: Kazuki Takahashi Creator of Yu-Gi-Oh! Plays his Last Card
Kazuki Takahashi, writer, illustrator and designer of Yu-Gi-Oh!, was found dead yesterday having died aged sixty while snorkeling off the coast of Japan a couple of days ago. Yu-Gi-Oh! (which translates as “King of Games”) is a Japanese manga series that spawned an anime series, video games and a very popular collectable card game. The plot centres around Yugi Mutou, a bullied boy who solves the ancient Millennium Puzzle and as a result awakens his gambling alter-ego. Thereafter, whenever threatened the alter-ego challenges them to dangerous Shadow Games which reveals their true nature.
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| – Image from dicebreaker.com |
In Yu-Gi-Oh! Trading Card Game, players start with 8,000 Life Points and summon monsters (by playing cards), sacrificing weaker monsters in favour of stronger ones. Players lose if they run out of Life Points or cards, or if their opponent plays a combination of cards which trigger automatic victory. In 2011, Yu-Gi-Oh! took the Guinness World Record as the highest selling trading card game with over twenty-five billion cards sold. This had increased to thirty-five billion as of January last year, with total sales worth nearly ten billion dollars.
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| – Image from yugioh.fandom.com |
Boardgames in the News: Playing Diamond Light Source
Diamond Light Source is a particle accelerator near Harwell, Didcot. The synchrotron accelerates electrons to near light speeds so that they give off light ten billion times brighter than the sun. It is used by over six thousand visiting scientists per year from both from academia and industry who study everything from fragments of ancient paintings to fossils, from jet engines to unknown virus structures. As part of their ongoing education and out-reach program, Diamond staff, Mark Basham and Claire Murray engaged with board game designer and now former research scientist, Matthew Dunstan to produce Diamond: The Game.
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| – Image from diamond.ac.uk |
Matthew Dunstan is probably best known for Elysium (nominated for the Kennerspiel des Jahres in 2015), but also designed/co-designed Chocolate Factory, Pioneer Days, Monumental and Relic Runners. As a graduate student at Cambridge, he was also interested in structural chemistry and was familiar with Diamond Light Source. The value of gaming and play in general and as tools for learning and social development are well known, and there are many games with a science education element, including Periodic, Compounded, Inhabit the Earth, ION, and Evolution (the last of which was the subject of a publication in Nature).
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| – Image from twitter.com |
Diamond: The Game1 is a bit different to these, however, as it was specifically aimed at secondary school students (aged 11–18). The game was intended to enable them to explore the broad variety of science carried out at Diamond, scientific careers and the experiences of being a scientist. To increase student engagement and attainment, there was a specific emphasis on linking curriculum and classroom learning to scientific applications and the real-life careers available in science, technology, engineering and mathematics (STEM) careers. The initial release was delayed thanks to the global pandemic, so a “print and play” version was released in 2020 with a lighter variant aimed at primary school children. Schools that would like a hard copy can apply online.
| – Video by Paul Grogan |
1 Murray, C. et al., Res. for All, (2022), 6(1); doi:10.14324/RFA.06.1.14.





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