First to arrive, on the dot of 7pm, were Purple and Black together with Black’s mum, Sable. So they got the dubious honour of setting up the PitchCar track for the “Feature Game”. They chose one of the standard tracks from the second Extension (number five, which includes the tunnel from the first extension), and re-christened it, “Purple’s Hatch”. They hadn’t finished setting up when Jade arrived as a scout on behalf of the party from Swindon, checking they’d got the right house. In due course, Sapphire, Plum and Byzantium found their way round the back, eventually followed by Pine making a total of ten, and leaving so many shoes by the back door that it looked like a millipede was visiting.
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| – Image by boardGOATS |
Over picky bits (Devils-on-Horseback, Pigs-in-Blankets, crisps, crudites and dips), the group began playing PitchCar. A simple race game, starting with the player at the front, players take it in turns to flick their wooden puck-car. The first player to cross the finish line after a set number of laps (in this case, two), is the winner. If a player “offs it” or finishes wheel-side up, they go back to where they were (losing stroke and distance), however, if they knock someone else, the victim gains the distance, regardless of where they land or whether they are rolled. To decide the order on the grid, there was a flick off, which was won by Sable on her debut.
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| – Image by boardGOATS |
Unfortunately, although Sable started really well with a super-flick to give her pole position, she was soon over-taken as her inexperience told. In fact, starting at the front of the grid seemed to be a bit of a poison chalice this time, and Purple who started second and Plum who started third were also quickly overtaken by the rest of the field. Amid the mayhem, Byzantium started fourth and somehow remained in fourth place for pretty much the whole race. Similarly, Jade started in sixth and gained a single place finishing just behind him. The battle for the lead was therefore between Pine, Black and Sapphire the latter two starting from the very back of the grid.
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| – Image by boardGOATS |
At the half-way point, Sapphire had the lead with Black in second and Pine in third, but by the end of the second lap, Black had caught and passed Sapphire to take the chequered flag, soon followed by Sapphire and Pine. The rest of the pack eventually all crossed the line, with Purple, some way behind who suddenly started playing brilliantly after everyone else had finished, ending the game with the longest and best distance past the finish line. By then, food was pretty much ready, so everyone engaged in the close-packing problem of re-packing PitchCar into its flight cases before settling down for Moroccan themed stews served with couscous, millet, roast cauliflower, meatballs and bread.
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| – Image by boardGOATS |
After tea there was a bit of chatter, but with an hour or so to midnight, Pink was keen to play one of his favourite party games, Ca$h ‘n Guns. This is a silly game where players are a mafia gang dividing up their ill-gotten gains by playing a variant on “Chicken“. After loading their guns with either blanks or live bullets, on a count-down from the Godfather, players simultaneously point their foam guns at each other. The Godfather then gives another countdown, after which, people can back out, avoiding any bullets, but also withdrawing their claim to the loot for the round. The remaining players reveal their bullet cards and anyone still standing after the shoot-out takes their share of the loot. The player with the most after eight rounds is the winner.
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| – Image by boardGOATS |
Pink started off as the Godfather, but soon lost that advantage and discovered that although people don’t gang up on the Mafia Leader, it’s shocking how they turn on you once you are no longer in power. Black began building his art collection, until people spotted that was what he was trying to do, and then targeted him as well. He was the first to be knocked out, taking his third and final hit in the penultimate round, round seven. Sapphire soon followed and was taken out in the final round—it later became apparent that was not something he was going to forget quickly! Purple and Pink amassed substantial totals, enough to give them second and third respectively.
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| – Image by boardGOATS |
It was Pine, however, who won by a bit of a landslide, though. He was helped along by the Gem Dealer bonus of $60,000, however, which made the majority of the difference between him and Purple, though he would have just pipped her to mafia-stardom without it. By this time, it was just ten minutes to midnight, so Pink went to find the champagne (generously supplied by Jade), while everyone else packed away the foam firearms. The GOATS countdown to midnight was slightly off compared to Jools Holland (who was on iPlayer and therefore lagging behind somewhat) and everyone toasted the new year and remembered those who were not able to be with us (in particular Green, Lilac, Lime and Burgundy). Plum marked new year by fighting her way into the chocolate piñata with a ladle.
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| – Image by boardGOATS |
Blue and Plum stood outside on the step watching for fireworks, but although they heard some, there was a disappointing lack spectacle. At the time, they thought they had just missed them, but it later turned out that this was at least in part due to anonymous, slightly threatening letters, from someone worried about their pooch. Eventually, Plum and Blue gave up and came in from the cold and everyone played a mad and quite random game of 6 Nimmt! together as the first game of 2024. In this game, everyone simultaneously chooses and then reveals a card from their hand. In order from lowest to highest, these cards are then added to the four rows in the centre of the table.
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| – Image by boardGOATS |
Each card is added to the row that ends in the highest value card that is still lower than the card played. The addition of this card makes the row longer—if it is the sixth card added, the owner takes the first five into their scoring pile. Each card has a number of Bulls Heads (or “Nimmts”) on it, and the aim of the game is to be the player with the fewest. Normally we play two rounds, but with so many players, we played one round with everyone starting with ten cards. This turned out to be a strange combination of very random and slightly predictable as players could count cards, and it would probably have been better to start with hands of nine instead.
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| – Image by boardGOATS |
Jade and Purple competed for the highest score, but both lost out when the wooden spoon went to Black. Blue and Pink did well only picking up five Nimmts apiece, while Pine did slightly better with four. The clear winner was Plume, however, who somehow managed to avoid picking up any Nimmts at all, and on her first try too. As the evening wound up, there was a lot of gentle chatter, nibbling of chocolate and sweets, and finishing off drinks, before everyone eventually headed off to their beds having given 2024 a very warm welcome.
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| – Image by boardGOATS |
Learning Outcome: GOATS can party like it’s 1999 every year.























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