Author Archives: nannyGOAT

Boardgames in the News: Doing the Echidna Shuffle

For our group, 2018 was the Year of the Echidna.  At UK Games Expo that year, some of the group were introduced to a fantastic game called Echidna Shuffle.  We played the spots off that copy and come Essen in October, another half a dozen Echidnas smuggled their way back to Oxfordshire.

Echidna Shuffle
– Image by boardGOATS

The heart of game features insects hitching rides on gorgeous plastic echidnas that players move around the wood in a sort of conga, following each other.  It turns out that these fabulous prickly critters do this soft-shoe shuffle in real life on Kangaroo Island

Shuffling Echidnas on Kangaroo Island
– Movie by Authentic Kangaroo Island on facebook.com

Next Meeting, 9th June 2020 – Online!

It is at times of stress that people need social contact more than ever, and board games are a great medium for that.  Despite the limitations of “remote gaming”, the overwhelming impression is that it is important to stay in touch, so we are persisting with online meetings.  Therefore, our next meeting will be on Tuesday 9th June 2020; we will gather from around 7.30pm, and start playing at 8pm.

This week, the “Feature Game” will be Noch Mal! (aka Encore!).  As previously, the main reason this was chosen is because lots of people can play; the social aspect is so important at the moment and games where everyone can be involved are great.  In this game, dice determine which colour and how many spaces players can mark off on their personal playing sheet.

Noch Mal!
– Image by boardGOATS

And talking of dice…

Jeff and Joe were working as casino dealers, when a very attractive blonde woman walked in.  Her first bet was £20,000 on a single roll of the dice.

Before she rolled though, she said, “I hope you don’t mind, but I feel much luckier when I’m completely nude.”

With that, she swiftly and elegantly slipped out of her dress and rolled rolled the die, yelling, “Come on, baby, Mama needs new clothes!”

As the die came to a stop she jumped up and down and squealed, “YES! YES! I WON, I WON!” In her excitement, she hugged Jeff and Joe then quickly picked up her winnings and her clothes and departed.

The dealers stared at each other dumbfounded. Finally, Joe asked, “So, what did she roll then?”

Jeff answered, “I don’t know – I thought you were watching…”

26th May 2020 (Online)

As people signed in, the evening began with a lot of comments about visits to Durham and driving to “Barney’s Castle” to in lieu of eye-testing and, after his unexpected “French connection” last time, Lime said he’d sent a coachload of Gallic gamers to visit Pink and Blue.  By 8pm, everyone had joined the Microsoft Teams meeting and had signed into the online platform, Board Game Arena ready to start our first game.  This was to be the “Feature Game“, Saboteur.  The game is fairly simple:  players have a hand of four cards and take it in turns to play one.  The aim of the game depends on which side they are on:  the Dwarves, or the Saboteurs.

Saboteur
– Image by boardGOATS

The Dwarves are digging a tunnel trying to find the gold buried in them there hills, while the Saboteurs are trying to stop them.  There are a limited number of cards in the deck, and when the cards run out, time us up—if the Dwarves have not reached the gold, the Saboteurs win.  In addition to playing tunnel cards, players have the ability to delay obstruct each other’s plans by breaking their tools.  These can be repaired, but players only want to repair tools belonging to members of their own team, and here’s the catch:  nobody knows who is a Saboteur, leading to distrust and chaos.

Saboteur
– Image by boardGOATS

The game began with Pink saying he didn’t know how to play and extending the tunnel in a strange direction (very Saboteur-like behaviour).  Green and Mulberry played map cards and said all they could see was coal – this was eventually confirmed by Blue who said the top card was the gold.  Although that suggested all three were likely to be Good Dwarves, it quickly became apparent that Mulberry was in fact an evil Saboteur, casting doubt on the other two as well.  When Burgundy and Purple both started to exhibit treacherous behaviour it was clear they couldn’t all be Saboteurs.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Unusually, it turned out that Green was innocent, a point he accentuated with hurt dignity.  When Mulberry was questioned about why she hadn’t lied about the whereabouts of the gold when she had the chance, she replied, “You don’t lie about facts that are verifiable…”:  a comment that gave everyone else food for thought.  Despite a very good effort from Mulberry, Burgundy and Purple, It wasn’t long before Lime set up Pink to claim the gold.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

When we play this in real life, we usually play single rounds and not worry too much about sharing out gold and having an “overall” winner.  Playing through Board Game Arena though, we didn’t really have much option and were suckered into a three round game with gold cards handed out to the winning team each time.  Ivory started the next round and Pine was the first to use a map to look for the treasure with Green and Black following soon after.

Saboteur
– Image by boardGOATS

Lime started off discarding a card which looked a trifle suspicious, and his first real play didn’t allay everyone’s concerns.  Their worst fears were confirmed when he played a rock-fall card on a key cross-roads in the centre of the map announcing his affiliation with Team Saboteur.  There was a little confusion over the difference between “Gold” and “Coal” which sounded very similar over the sound channel, though some of the confusion may have been deliberate, especially as Green and Black (who’d had all the map cards), joined the wicked Saboteurs.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Inevitably, Burgundy and Pine jumped on Lime and smashed his mining lamp and trolley, while Purple repaired the damage and Mulberry extended the tunnel, but only found coal for her efforts.  Then there was a race between the Evil Saboteurs and the Good Dwarves, with Black and Green trying to repair Lime’s broken tools as fast as everyone else was breaking them.  In between, progress on the tunnel was slow, but eventually Blue struck gold, and it was another victory to the Dwarves.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

The third round didn’t feel as close as the first two.  Burgundy, Blue and Mulberry were the  Saboteurs and really spent too much effort convincing everyone they weren’t evil and, as a result, took too long to actually do any sabotage.  The problem wasn’t helped by Mulberry breaking Burgundy’s pick-axe and the fact that Blue didn’t want to reveal her allegiance by fixing it for him.  By the time they’d sorted themselves out, it was way too late; the Dwarves had made a beeline for the gold and Pine had completed the tunnel with the deck barely depleted.

Saboteur on Board Game Arena
– Image by boardGOATS from boardgamearena.com

With that, it was only the final reckoning to work through.  Anyone who had been an unsuccessful Saboteur was out of the running, leaving Ivory, Pine and Pink in the podium positions.  At the end of each round, three gold cards were drawn at random with a face value between one and three.  These were allocated to players on the winning side with the last two players to receiving two cards and everyone else getting one card with the value decreasing in reverse player order.  Therefore, there wasn’t much to choose between the top three:  Pink just edged it, with seven gold, one more than Ivory and Pine who tied for second with Lime and Blue the best of the rest, finishing with five apiece.  With that, the game degenerated into a chorus of “Gold” by Spandau Ballet, “Ahhhhh…!”

Saboteur
– Image by boardGOATS

Although some online implementations considerably reduce the upkeep in games, unquestionably, playing online is considerably more taxing than playing in real life.  Somehow, the additional effort needed to keep track of what’s going on and follow the verbal chatter and the written banter on the two written chat threads.  So, although Saboteur had barely taken an hour and there was plenty of time for more games, with laziness the order of the day, 6 Nimmt! was the popular choice.

6 Nimmt!
– Image by boardGOATS

6 Nimmt! is one of the group’s favourite games, mainly because of the fine line it walks between control and total chaos.  Each player has a hand of cards and, simultaneously, everyone chooses one to play.  Starting with the card with the lowest face value, in turn, the cards are added to one of the four rows: the row ending with the highest card that is lower than the fave value of the card played.  When the card to be added to a row would be the sixth, instead, the player takes the five cards and the card becomes the new first card in the row.

6 Nimmt!
– Image by boardGOATS

The number of bull’s heads or “nimmts” depicted on the cards becomes the players score, and the player with the lowest score is the winner.  In the Board Game Arena implementation, everyone starts with sixty-six points and everyone keeps playing until someone’s score falls below zero.  The more players, the more mad the game becomes, so with ten, it was guaranteed to be disorganised chaos.

6 Nimmt! on Board Game Arena
– Image by boardGOATS from boardgamearena.com

This time, Ivory was the first to pick up cards, but Black and Burgundy soon started the race to the bottom in earnest, picking up cards almost every turn.  It wasn’t long before Lime joined the chase though, and before long nobody was unaffected.  Blue, Pine and Pink managed to avoid too many expensive pick ups and as Burgundy triggered the end of the game, it was a three horse race.  Pine managed to duck and dive best at the end of the game and won by a nose.

6 Nimmt! on Board Game Arena
– Image by boardGOATS from
boardgamearena.com

Sadly, Green had been struggling with his internet connection which kept dropping out, so he ducked out leaving everyone else to start another game.  This time it was Lime’s turn to keep picking up, ending with thirty-nine cards and zero points.  It was quite close at the top though, with seven players within a range of twelve points, and a three-way tie for first, between Pink, Ivory and remarkably Purple, who can usually be relied on to collect cards with gay abandon.  By this time, people were tiring, but once Mulberry, Ivory and Lime had said goodnight, there were six—just enough for a quick game of For Sale.

For Sale
– Image by boardGOATS

For Sale is a very clever little auction game that plays really well with six players.  Each player starts with $14,000, which they use to bid for properties numbered one to thirty.  The auction is unusual though, in that players must increase the bid, or pass and and take the lowest value property available, paying half their stake.  Bidding continues until the winner takes the most valuable property in the batch.

For Sale
– Image by boardGOATS

Once all the properties have been sold, players then sell off their properties.  In this phase of the game, six cheques are revealed and players simultaneously choose a property.  The properties are ranked, with the most valuable taking the largest cheques.  The winner is the player who has made the most of their starting capital, turning it into the largest total cheques.

For Sale on Board Game Arena
– Image by boardGOATS from boardgamearena.com

There was considerable amusement when Pink (who normally resides in Durham) took “Barney Castle”;  inevitably, he was asked whether he needed his eye-sight testing…  Otherwise, the game was a fairly uneventful, tense affair which ended with just $5,000 separating five of the players.  Burgundy was the winner though, with $47,000, $1,000 more than Pine who had $1,000 more than Blue.  The game was so quick, and is one where players sometimes need to “get their eye in”, to be able to value properties.  So, everyone was happy to give it a second try.

For Sale on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Somehow Burgundy got lost between the two games though, ended up spectating someone else’s game.  This time they weren’t French though and he was only watching; the problem was spotted quite quickly too, so could be rectified quite easily.  It didn’t put Burgundy off his game, and he finished with $51,000.  Although it wasn’t quite as close as the first game, the top three were the same, but this time it was Blue who finished $1,000 behind Burgundy.  And with that, everyone had had enough.

For Sale
– Image by boardGOATS

Learning outcome:  Not all Dwarves work for Snow White…

Boardgames in the News: The Peril of Box Inflation

The increase in the number of games available has increased the pressure on the market considerably in the last couple of years, and as a result, buyers are getting more canny.  Backers are more discriminating on KickStarter, and it is becoming harder to get market penetration with an original product.  As a result, in the last year, there has been a noticeable increase in the number of reprints, deluxe editions and revisions of popular games.

Power Grid Deluxe: Europe/North America
– Image by boardGOATS

The explanation for this is relatively simple.  When a game becomes scarce, the price rises.  This creates its own frenzy of people calling for a reprint.  In turn, this raises the profile of this now unavailable game, fanning the flames of desire in those that can’t get it, and increasing the price still further.  This creates huge demand, and when the game is eventually made available, a lot of people perceive this as their only chance to obtain it.  The combination of this Fear Of Missing Out (aka “FOMO“), and the fact that people have a better idea of what they are getting, means the product is more likely to be successful than something relying solely on “the cult of the new”, reducing the risk for all parties encouraging more cautious people to take the plunge.

Yokohama
– Image by boardGOATS

The downside is that some people will already have a copy, so the problem is how to encourage them to get involved too.  One way is to provide a special edition, often including new material, or deluxe, better and, perhaps, larger components.  These often also provide a better margin for the producers, making it a win for them, in all directions.  The downside is that the box size has to be increased, partly to hold all the additional/larger content, but also to signal to everyone that the new edition is better than its predecessor.

Snowdonia
– Image by boardGOATS

Games to get a deluxe reprint in the last year include, Luna, Snowdonia, Glen More, Cleopatra and the Society of Architects and Age of Steam, with Rococo, Lords of Vegas, K2, and CliniϽ coming in the next twelve months or so.  These editions are truly beautiful and delightful to play with, but some of the boxes are enormous, especially when compared with their original editions.  This makes them a problem to store, but more importantly, they are much less transportable and therefore less likely to be taken to games nights.

Glen More
– Image by boardGOATS

If the likelihood of games being played is dependent on them travelling, “box inflation” reduces the chance of them being played.  This is a great shame, because these deluxe editions are really lovely to play and have had a lot of time and money invested in them.

Luna
– Image by boardGOATS

Next Meeting, 26th May 2020 – Online!

It is at times of stress that people need social contact more than ever, and board games are a great medium for that.  Despite the limitations of “remote gaming”, the overwhelming impression is that it is important to stay in touch, so we are persisting with online meetings.  Therefore, our next meeting will be on Tuesday 26th May 2020; we will gather from around 7.30pm, and start playing at 8pm.

This week, the “Feature Game” will be Saboteur.  Once again, the main reason this was chosen is because lots of people can play; the social aspect is so important at the moment and games where everyone can be involved are great.  This is a very fairly light hidden role game with lots of interaction, where players are dwarves digging tunnels to find gold, unless they are Saboteurs of course…

Saboteur
– Image by boardGOATS

And talking of tunnels…

Tenders were invited from various construction companies for the building of a replacement for the Channel Tunnel.  Jeff had been working in construction and, as his workload was light, when he came across an advert, he decided apply.

On the day of opening the tenders everybody was surprised to find Jeff’s tender was the lowest.  Other tenders were quoting billions of pounds, but Jeff had offered to do the job for just £10,000.  Under EU ruling, the tender had to go to the lowest bidder, which put Jeff in the hot seat.  However, before giving the works order to Jeff, the civil servant in charge asked Jeff how he could afford to do the work at such a low budget.

Jeff said, “Look, there’s me and there’s my brother Joe.  We will take two shovels and I will start digging from English bank and Joe will start digging from French bank. The moment we meet, you get a tunnel.”

The dumbstruck officer asked with courage, “And if you don’t meet?”

Jeff replied, “Then you will get two tunnels for the same price.”

Deutscher Spiele Preis 2020 – Time to Vote

Although the convention season has been severely disrupted this year, the awards are carrying on as usual.  The best known of these is probably the Spiel des Jahres: this year’s nominations were announced earlier this week.  The Deutscher Spiele Preis, or German Game Prize, is slightly less well known, but arguably better reflects the slightly more advanced, “Gamers Games”, with the results usually more in line with Kennerspiel des Jahres category rather than the family Spiel des Jahres award, or “Red Pöppel”.  Recent winners of the Deutscher Spiele Preis include Wingspan, Azul, Terraforming Mars, Mombasa, and The Voyages of Marco Polo.

Wingspan
– Image by boardGOATS

The Deutscher Spiele Preis (which is awarded at the Internationale Spieltage, in Essen), is selected by a general vote which is open to anyone, players, journalists and dealers alike.  The incoming votes are evaluated by an independent institute and only votes with details of the full name and address are valid (any duplicates are removed).   All votes are treated the same with games placed first receiving five points, those placed second receiving four, and so on.

Azul: Summer Pavilion
– Image by boardGOATS

Only new games from the previous year are included in the ranking, so this year that’s games released since May 2019.  Thus anything new at Essen last year or the Spielwarenmesse (Nürnberg) this year, is eligible.  This includes:  Alubari, Maracaibo, Point Salad, Tiny Towns, Isle of Cats, Wavelength, Jaws, In the Hall of the Mountain King, Azul: Summer Pavilion, Fast Sloths, or any of the games nominees or recommended for the Spiel/Kennerspiel des Jahres awards.

Deutscher Spiele Pries 2020
– Image from spiel-messe.com

Voting is open until 31st July; it’s not necessary to submit a full list, so why not take the opportunity to vote for your favourite release of the year?

Boardgames in the News: Games Conventions Move Online

This week brought the sad, but largely inevitable news that the 2020 Internationale Spieltage in Essen was “postponed” to 2021.  This has been a bad year for boardgame conventions.  In the last couple of days, Gen Con (Indianapolis at the end of July) has also fallen to Covid-19 and it is now surely only matter of time before Origins (Columbus, Ohio), which was postponed from June to October, follows.  However, as many game-groups are moving online, so now are the conventions.

Virtually Expo
– Image from ukgamesexpo.co.uk

UK Games Expo was one of the first to make the announcement of their “Virtually Expo” to be held in August.  We now also have “SPIEL.digital” “Origins Online“, “BGG.CONline” and “Gen Con Online“. It is still not entirely clear how these will run, though Virtually Expo, will be through a mixture of online platforms over a specific set of dates, and BGG.CONline starts tomorrow, so we will soon have a better idea.

SPIEL.digital 2020
– Image from facebook.com

Online conventions are clearly no real replacement for the face-to-face interactions at the large game fairs, but could allow the publishers to access a wider audience as well as being better for the environment.  As such, it will be interesting to see whether online conventions continue beyond 2020 and whether the seething mass of humanity that descends on the Messe Essen every October will be a thing of the past.

Essen 2019
– Image by boardGOATS

 

Spiel des Jahres Nominations 2020

This year, many things are different: the UK Games Expo was postponed and then cancelled and today it was announced that Essen has gone the same way.  The most prestigious awards in board gaming, the Spiel des Jahres are not unaffected either.  The Jury met online and likely some struggled to play the games; the award parties will probably also be affected.

Spiel des Jahres Committee 2020
– Image from SpieldesJahres on twitter.com

The nominations have been announced as usual though.  There are three categories, the Kinderspiel (children’s game) , the Kennerspiel (“expert’s” game) and the most desirable of all, the family award, the Spiel des Jahres.  The nominees for this year’s awards have been announced as:

  • Spiel des Jahres
    Spiel des Jahres 2019My City by Reiner Knizia
    Nova Luna by Uwe Rosenberg and Corné van Moorsel
    Pictures by Daniela and Christian Stöhr

In previous years the group has picked out the eventual winner well in advance even of the nominations, however, last year the games generally seemed to be light, almost party games.  These are not our usual faire, and in recent years, the Kennerpiel des Jahres has been a better fit.  The Kennerspiel nominees are not especially complex games, but are typically a step up from the light family games that are now being nominated for the “Red Poppel”.

– Image by from spiel-des-jahres.de

Last year the winner of the Kennerspiel award was Wingspan which also picked up our own “Golden GOAT” Award at our Un-Christmas Dinner.  With all that has been going on, however, we are unfamiliar with almost all the nominees this time round and likely won’t get the chance to play any of them until after the winners have been announced (20th July in Berlin for the Kennerpiel and Spiel des Jahres Awards; 15th June in Hamburg for the Kinderspiel des Jahres).

Golden GOAT - 2019
– Image by boardGOATS

 

12th May 2020 (Online)

Having spent the last few meetings playing online using Tabletop Simulator shared through Microsoft Teams, this time we decided to do something a little different.  One of the group’s most popular games is 6 Nimmt!, which also plays lots of people.  It has unavoidable hidden information, but is available through the online platform, Board Game Arena.

6 Nimmt!
– Image by boardGOATS

On our first online game night, a small group had had a difficult time playing Port Royal on Yucata.  Some of the group had also played rather challenging games of Snowdonia and San Juan, and, as a result, had moved to Board Game Arena for three more recent, epic games of Keyflower.  The graphics and playing environment on Board Game Arena are more up to date than those for Yucata, but like most other platforms, the servers have been struggling at peak  times with the load caused by the recent influx of new online gamers.  The folks at Board Game Arena have done a lot of work on that in the last couple of weeks though, and the performance has improved significantly as a result.  So much so, that we felt reasonably confident it would be stable enough to be the focus of games night.

Board Game Arena Logo
– Image by boardgamearena
on twitter.com

So, this week, the “Feature Game” was to be 6 Nimmt! played on Board Game Arena.  This is a game that everyone knows well, though there are a couple of minor tweaks to the rules.  The idea is that everyone starts with a hand of cards, ten on Board Game Arena (we usually play with the hand size that is dependent on the number of players).  Simultaneously, everyone chooses a card, and then, starting with the lowest numbered card, these are added to the four rows in the display.  Each card is added to the row that ends with the card with the highest number that is lower than the card played.

6 Nimmt!
– Image by boardGOATS

Placing the sixth card in the row causes the active player to take all the cards in the row, replacing them with their played card.  The clever part is that the score is the not the face value of the cards, but the number of “bull’s heads” shown on the cards.  The aim of the game is to finish with the lowest score.  When the group usually play, we split the deck into two halves and play just two rounds.  On Board Game Arena, however, everyone starts with sixty-six points and the game end is triggered when someone’s score falls to zero.

6 Nimmt!
– Image by boardGOATS

From 7pm, players began logging onto Board Game Arena and joined the MS Teams meeting.  Lime was one of the first and his chat with Blue and Pink was interrupted by a phone call from one of Blue’s relatives trying to source a set of drain rods.  Blue and Pink were quite convinced they didn’t have any, but that didn’t stop Pink having to spend the next hour hunting for some without success (so Lime kindly offered to lend his if required).  While Pink rummaged in the garage, everyone else joined the meeting and chatted.  Mulberry unfortunately wasn’t able to join us, but she was replaced by Ivory on his first online meeting.  It was great to “see” him again after so long, and good to hear that Mrs. Ivory, Little Ivory and Littler Ivory were all doing well and might be interested in OKIDO.

6 Nimmt!
– Image by boardGOATS

Eventually, Pink finished ferreting and returned to the chair kept warm by his panda and everyone settled down to play.  The Board Game Arena implementation worked nicely and everyone was able to chat in the background using MS Teams, but also through the game’s “chat” channel.  There was the usual moaning about the quality of cards and comments about how badly things were going:  it was almost like playing together in the pub, though not quite.

6 Nimmt! on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Green and Purple managed to avoid picking up any cards for the first round or two, but it wasn’t long before their natural collecting mania began.  The disease spread and soon Pine, Ivory and Black were picking up lots of cards too.  It wasn’t long before Lime triggered the end of the game, and Burgundy managed to avoid picking up anything in the final round to win, ten points clear of the rest of the field.

6 Nimmt! on Board Game Arena
– Image by boardGOATS from boardgamearena.com

There is a lot of luck in the game, especially with so many players, but everyone was happy to play again and it is very easy to engage in a re-match, or so we all thought.  It wasn’t until the second game had started that we realised we’d “lost” Lime somewhere along the way.  He seemed to be playing a game, but then it dawned on him, that he’d somehow got himself involved in somebody else’s game by mistake.  He was very embarrassed and was keen to extricate himself, but Blue worked out where he’d gone and shared the link.  So, to the complete mystification of the four French gamers involved, the Brits all joined their game as excitable spectators.

6 Nimmt! on Board Game Arena
– Image by boardGOATS

Everyone boisterously cheered on our British Representative, to the blissful ignorance of the French and huge embarrassment of poor Lime.  Meanwhile, Black worked out how to abandon the incomplete game and Blue started a new one which everyone joined while still following Lime’s progress against the French.  Lime played really well and was in the lead for much of the game, but sadly, one of the French finished strongly and just beat him.  Still, we all felt he’d done an excellent job keeping the British end up, and he finished a very creditable second (especially since he was somehow also playing the group’s game and working!).

6 Nimmt! on Board Game Arena
– Image by boardGOATS from boardgamearena.com

After all that excitement, our game was something of an anticlimax.  Nobody was really paying much attention for the first part as they were distracted by Lime’s stellar performance.  But when everyone focussed on the game again, Pine, Blue, Ivory and Green were fighting it out to at the top while Pink was doing his best to end the game nice and quickly.  There were the usual smutty comments (Green: “Ivory’s got a big one there…!”) and other banter (Pine: “I had the lead for all of two seconds…!”), but eventually, Pink put everyone out of their misery, somehow leaving Blue just ahead of Pine.

6 Nimmt! on Board Game Arena
– Image by boardGOATS
from boardgamearena.com

Nobody was desperate for an early night, so everyone chose the rematch option again, and this time, everyone ended up in the same game.  It started quite close, but Black soon found the cards irresistible and quickly amassed an unassailable pile of brightly coloured cards.  At the other end, Pink went from “zero” to “hero”, going from last place to first place, with Pine and Lime tying for second place.  Nobody seemed keen to play another round and the evening degenerated into chatter.  Pink shared how to customise backgrounds on MS Teams including a selection he had downloaded from the BBC, with one from Blake’s 7 and another from Multi-coloured Swap Shop.

The Goodies Album Cover
– Image from youtube.com

This led to a discussion as to which was better: Swap Shop or ITV‘s offering, TISWAS.  From there, Pine shared some of his album collection with a quick blast of The Goodies’ Funky Gibbon and everyone started sharing weird things on YouTube including sheep playing on roundabouts; a fluffy sheep with no facial features, and the world’s biggest dogs. Pine offered Pink a copy of the soundtrack to The Sound of Music on orange vinyl, a generous offer that was politely declined.

For Sale
– Image by boardGOATS

With Lime, Ivory and Green gone, and everyone else clearly not ready for bed yet, but running out of chat, someone suggested another quick game.  Once Blue’s maths had been corrected several times (ruling out all the five-player games), the group started a game of For Sale.  This is a simple auction game of two halves.  First, there is the property sale, where players take it in turn to bid for a building or pass and take the least valuable available.  Then, players choose which properties to sell when the “buyers” reveal their offers (cheques).

For Sale
– Image by boardGOATS

The clever part of this game is that the property cards are numbered (one to thirty), so they have a relative value with those numbered close to thirty more valuable than those around one.  Everyone starts with $14,000 and bids are in $1,000 increments, but anyone passing takes the lowest value property available, but takes a rebate equal to half the value of the bid (rounded down).  This adds an interesting level of decision making towards the end of each bidding round.  In the second phase, cheques are revealed with values between zero (void) and $15,000.  The player with the highest value of cheques and any left over money once all properties have been bought and sold, is the winner.

For Sale
– Image by boardGOATS

Board Game Arena have a very nice implementation of For Sale, faithfully reproducing the original, quirky card art.  There were a lot of controversially high bids, not least from Burgundy who paid $9,000 for the space station, the highest value property.  It worked though, as Burgundy just pipped Pine to win by a mere $1,000, in what was a very tight game.  It is a game where valuing property is key, both for buying and selling, and as it plays quickly, the group decided to give it a second try.

For Sale on Board Game Arena
– Image by boardGOATS from boardgamearena.com

This time, aside from Pink propping up the table again, everyone who had done well, did badly, and everyone who had done badly did well.  So, Blue, Black and Pink were at the top this time, with Blue pushing Black into second place by $5,000.  With that, Pine left the others to decide what long and drawn-out game they were going to play over the next fortnight, and everyone else eventually settled on Tokaido and set up the table to start the next day.

Tokaido on Board Game Arena
– Image by boardGOATS from boardgamearena.com

Learning Outcome:  6 Nimmt! est imprévisible dans toutes les langues.